Eugenie: gestural and tangible interaction with active tokens for bio-design. - Casey Grote; Evan Segreto; Johanna Okerlund; Robert Kincaid; Orit Shaer (UIST (Adjunct Volume), 2014)

Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter? - Erin Treacy Solovey; Johanna Okerlund; Cassie Hoef; Jasmine Davis; Orit Shaer (AH, 2015)

Exploring the Use of Google Glass in Wet Laboratories. - Grace Hu; Lily Chen; Johanna Okerlund; Orit Shaer (CHI Extended Abstracts, 2015)

Eugenie: Multi-Touch and Tangible Interaction for Bio-Design. - Casey Grote; Evan Segreto; Johanna Okerlund; Robert Kincaid; Orit Shaer (TEI, 2015)

GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data. - Orit Shaer; Oded Nov; Johanna Okerlund; Martina Balestra; Elizabeth Stowell; Lauren Westendorf; Christina Pollalis; Jasmine Davis; Liliana Westort; Madeleine Ball (CHI, 2016)

The Effect of Exposure to Social Annotation on Online Informed Consent Beliefs and Behavior. - Martina Balestra; Orit Shaer; Johanna Okerlund; Madeleine Ball; Oded Nov (CSCW, 2016)

Teaching Computational Thinking Through Bio-Design (Abstract Only). - Johanna Okerlund; Orit Shaer; Celine Latulipe (SIGCSE, 2016)

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design. - Johanna Okerlund; Evan Segreto; Casey Grote; Lauren Westendorf; Anja Scholze; Romie Littrell; Orit Shaer (TEI, 2016)

Dimensional Reasoning and Research Design Spaces. - Stephen MacNeil; Johanna Okerlund; Celine Latulipe (Creativity & Cognition, 2017)

Evaluating Play Experiences. - Johanna Okerlund (Creativity & Cognition, 2017)

Statement Making: A Maker Fashion Show Foregrounding Feminism, Gender, and Transdisciplinarity. - Johanna Okerlund; Madison Dunaway; Celine Latulipe; David C. Wilson; Eric Paulos (Conference on Designing Interactive Systems, 2018)

DIY Assistive Technology for Others: Considering Social Impacts and Opportunities to Leverage HCI Techniques. - Johanna Okerlund; David Wilson (FabLearn, 2019)

Computational Thinking in the Making: Lessons for Second Graders in a STEM Computer Science Immersion School. - Lindsey Scheppegrell; Elyse Hiatt; Johanna Okerlund; David Wilson (SIGCSE, 2019)

Embodied Interaction Design to Promote Creative Social Engagement for Older Adults. - Lina Lee; Johanna Okerlund; Mary Lou Maher; Thomas Farina (HCI (27), 2020)

A Feminist Utopian Perspective on the Practice and Promise of Making. - Johanna Okerlund; David Wilson; Celine Latulipe (CHI, 2021)

Topic Modeling for Makerspace Artifact Analysis. - David C. Wilson; Johanna Okerlund; Dominique Exley (FLAIRS, 2021)

Bringing Ethics and Justice into CS1 Courses through Data that Shows an Incomplete Picture. - Yunhao Wang; Johanna Okerlund; H. V. Jagadish (SIGCSE (2), 2022)

Fostering Co-creativity with Tangible Materials. - Johanna Okerlund; Bethany Vasquez; Zoe Mitchell; Orit Shaer (IUI Workshops, 2025)

Equipping Students to Tackle the Sociotechnical Challenges of AI-Powered Pervasive Computing. - Orit Shaer; Johanna Okerlund (IEEE Pervasive Comput., 2025)