Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education. - Johanna Pirker; Christian Gütl; John Winston Belcher; Philip H. Bailey (SouthCHI, 2013)

Motivational active learning: engaging university students in computer science education. - Johanna Pirker; Maria Riffnaller-Schiefer; Christian Gütl (ITiCSE, 2014)

3D Progressive Education Environment for S-BPM. - Georg Weichhart; Johanna Pirker; Christian Gütl; Christian Stary (S-BPM ONE Application Studies, 2014)

Motivational active learning for computer science education (abstract only). - Johanna Pirker; Christian Gütl (SIGCSE, 2014)

Collaborative programming exercises in virtual worlds (abstract only). - Johanna Pirker; Christian Gütl; Frank Kappe (SIGCSE, 2014)

Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education. - Johanna Pirker; Christian Gütl; Patrick Weghofer (EAI Endorsed Trans. Future Intell. Educ. Environ., 2014)

Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications. - Johanna Pirker; Christian Gütl; Patrick Weghofer; Vanessa Feichtner (Int. J. Recent Contributions Eng. Sci. IT, 2014)

Enhancing online and mobile experimentations using gamification strategies. - Johanna Pirker; Christian Gütl; Yacob Astatke (exp.at, 2015)

Learning in Collaborative and Motivational Virtual Environments. - Johanna Pirker (FDG, 2015)

Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects. - Christian Gütl; Christopher Cheong; France Cheong; Vanessa Chang; S. Zaung Nau; Johanna Pirker (ICL, 2015)

Introduction to the Proceedings of iLRN'15. - Carlos Delgado Kloos; Jennifer B. Elliott; Michael Gardner; Christian Gütl; Johanna Pirker; Jonathon Richter (Intelligent Environments (Workshops), 2015)

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. - Jochen Kuhn; Alexander Nussbaumer; Johanna Pirker; Dimosthenis Karatzas; Alain Pagani; Owen Conlan; Martin Memmel; Christina M. Steiner; Christian Gütl; Dietrich Albert; Andreas Dengel 001 (Intelligent Environments (Workshops), 2015)

Virtual Worlds for 3D Visualizations. - Johanna Pirker; Christian Gütl (Intelligent Environments (Workshops), 2015)

Application Domains for a Location-based Mobile Application Creator. - Johanna Pirker; Christian Gütl; Patrick Weiner Weiner; Victor Manuel García-Barrios (Int. J. Interact. Mob. Technol., 2015)

Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective. - Christine Kunzmann; Andreas P. Schmidt; Johanna Pirker (EuroPLoP, 2016)

Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments. - Christopher Cheong; Justin Filippou; France Cheong; Johanna Pirker; Christian Gütl (ICL (2), 2016)

Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. - Christian Gütl; Lisa Maria Tomes; Johanna Pirker; Vanessa Chang (iLRN, 2016)

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. - Allan Fowler; Johanna Pirker; Ian Pollock; Bruno Campagnola de Paula; Maria Emilia Echeveste; Marcos J. Gomez (ITiCSE-WGR, 2016)

Interdisciplinary and International Game Projects for Creative Learning. - Johanna Pirker; Daphne Economou; Christian Gütl (ITiCSE, 2016)

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. - Johanna Pirker; Simone Griesmayr; Anders Drachen; Rafet Sifa (ICEC, 2016)

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. - André Rattinger; Günter Wallner; Anders Drachen; Johanna Pirker; Rafet Sifa (ICEC, 2016)

Evaluating Experiences in Different Virtual Reality Setups. - Volker Settgast; Johanna Pirker; Stefan Lontschar; Stefan Maggale; Christian Gütl (ICEC, 2016)

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation. - Miguel Morales Chan; Hector R. Amado-Salvatierra; Rocael Hernández; Johanna Pirker; Christian Gütl (LTEC@KMO, 2016)

Individual versus collaborative learning in a virtual world. - Paul Pürcher; Margit Höfler; Johanna Pirker; Lisa Tomes; Anja Ischebeck; Christian Gütl (MIPRO, 2016)

Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments. - Anasol Peña-Ríos; Johanna Pirker; Christian Gütl; Michael Gardner (EAI Endorsed Trans. Future Intell. Educ. Environ., 2016)

Gesture-Based Interactions in Video Games with the Leap Motion Controller. - Johanna Pirker; Mathias Pojer; Andreas Holzinger; Christian Gütl (HCI (1), 2017)

Maroon VR: A Room-Scale Physics Laboratory Experience. - Johanna Pirker; Isabel Lesjak; Christian Guetl (ICALT, 2017)

Social network analysis of the global game jam network. - Johanna Pirker; Foaad Khosmood; Christian Gütl (ICGJ, 2017)

PTD: Player Type Design to Foster Engaging and Playful Learning Experiences. - Johanna Pirker; Christian Gütl; Johannes Löffler (ICL (1), 2017)

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. - Armin Hutzler; Rudolf Wagner; Johanna Pirker; Christian Gütl (iLRN, 2017)

Improving Physics Education Through Different Immersive and Engaging Laboratory Setups. - Johanna Pirker; Michael Stefan Holly; Patrick Hipp; Christopher König; Dominik Jeitler; Christian Gütl (IMCL, 2017)

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study. - Johanna Pirker; Isabel Lesjak; Mathias Parger; Christian Gütl (REV, 2017)

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study. - Johanna Pirker; Isabel Lesjak; Christian Gütl (Int. J. Online Eng., 2017)

Social Aspects of the Game Development Process in the Global Gam Jam. - Johanna Pirker; Isabel Lesjak; Andreas Punz; Anders Drachen (ICGJ, 2018)

Enhanced Assessment Approaches in Immersive Environments - Meeting Competency-Oriented Requirements in the Classroom. - Joachim Maderer; Johanna Pirker; Christian Gütl (ICL (1), 2018)

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education. - Alexander Steinmaurer; Johanna Pirker; Christian Gütl (ICL (1), 2018)

Analyzing player networks in Destiny. - Johanna Pirker; André Rattinger; Anders Drachen; Rafet Sifa (Entertain. Comput., 2018)

MaroonVR - An Interactive and Immersive Virtual Reality Physics Laboratory. - Johanna Pirker; Michael Stefan Holly; Isabel Lesjak; Johannes Kopf 002; Christian Gütl (Learning in a Digital World, 2019)

Social interactions in game jams: a jammer recommender tool. - Johanna Pirker; Andreas Punz; Johannes Kopf 002 (FDG, 2019)

GameStory Task at MediaEval 2019. - Mathias Lux; Michael Riegler 001; Duc-Tien Dang-Nguyen; Johanna Pirker; Martin Potthast; Pål Halvorsen (MediaEval, 2019)

Beyond the individual: Understanding social structures of an online player matchmaking website. - Günter Wallner; Christopher Schinnerl; Michael Helfried Schiller; Alexander Monte Calvo; Johanna Pirker; Rafet Sifa; Anders Drachen (Entertain. Comput., 2019)

sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. - Alexander Steinmaurer; Johanna Pirker; Christian Gütl (Int. J. Eng. Pedagog., 2019)

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. - Michael Helfried Schiller; Günter Wallner; Christopher Schinnerl; Alexander Monte Calvo; Johanna Pirker; Rafet Sifa; Anders Drachen (IEEE Trans. Games, 2019)

Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. - Enrica Loria; Johanna Pirker; Anders Drachen; Annapaola Marconi (CoG, 2020)

Jamming across borders: An exploratory study. - Allan Fowler; Johanna Pirker; Ali Arya (ICGJ, 2020)

Room Scale Virtual Reality Physics Education: Use Cases for the Classroom. - Johanna Pirker; Michael Stefan Holly; Christian Gütl (iLRN, 2020)

Work-in-Progress - Conceptual Framework for User Interface in Virtual Reality. - Saeed Safikhani; Michael Stefan Holly; Johanna Pirker (iLRN, 2020)

Virtual Reality in Computer Science Education: A Systematic Review. - Johanna Pirker; Andreas Dengel 002; Michael Stefan Holly; Saeed Safikhani (VRST, 2020)

Immersive Learning in Real VR. - Johanna Pirker; Isabel Lesjak; Johannes Kopf 002; Alexander Kainz; Amir Dini (Real VR, 2020)

The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. - Enrica Loria; Lennart E. Nacke; Johanna Pirker (CHI Extended Abstracts, 2021)

Tokenfication - The potential of non-fungible tokens (NFT) for game development. - Allan Fowler; Johanna Pirker (CHI PLAY, 2021)

Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. - Enrica Loria; Alessia Antelmi; Johanna Pirker (CoG, 2021)

#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. - Simone Petrosino; Enrica Loria; Johanna Pirker (FDG, 2021)

Two Decades of Game Jams. - Gorm Lai; Annakaisa Kultima; Foaad Khosmood; Johanna Pirker; Allan Fowler; Ilaria Vecchi; William H. Latham; Frederic Fol Leymarie (ICGJ, 2021)

ADVANCED EDU-AR-VIZ: a Framework for Selecting Appropriate Visual Augmentations in STEM Education. - Isabel Lesjak; Christian Guetl; Johanna Pirker; David Lowe (ICL (1), 2021)

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. - Andreas Dengel 002; Josef Buchner; Miriam Mulders; Johanna Pirker (iLRN, 2021)

Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. - Saeed Safikhani; Johanna Pirker; Selina Christin Wriessnegger (iLRN, 2021)

Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. - Johanna Pirker; Alexander Steinmaurer; Aleksandar Karakas (ITiCSE (1), 2021)

The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. - Johanna Pirker; Johannes Kopf 002; Alexander Kainz; Andreas Dengel 002; Benjamin Buchbauer (VR Workshops, 2021)

The Influence of in-VR Questionnaire Design on the User Experience. - Saeed Safikhani; Michael Stefan Holly; Alexander Kainz; Johanna Pirker (VRST, 2021)

The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review. - Johanna Pirker; Andreas Dengel 002 (IEEE Computer Graphics and Applications, 2021)

Games and the Metaverse. - Pejman Mirza-Babaei; Raquel Robinson; Regan L. Mandryk; Johanna Pirker; Carissa Kang; Andrea Fletcher (CHI PLAY, 2022)

The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. - Simone Petrosino; Enrica Loria; Alexander Kainz; Johanna Pirker (FDG, 2022)

Virtual Reality and Education - The Steam Panorama. - Johanna Pirker; Enrica Loria; Alexander Kainz; Johannes Kopf 002; Andreas Dengel 002 (FDG, 2022)

When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch. - Alexei Scerbakov; Johanna Pirker; Frank Kappe (HICSS, 2022)

Digital Communication Tools in Private and Professional Environments. - Stephan Keller; Johanna Pirker; Erin List (ICL (1), 2022)

An Interactive Chess-Puzzle-Simulation for Computer Science Education. - Michael Stefan Holly; Jan-Heliodor Tscherko; Johanna Pirker (iLRN, 2022)

Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises. - Stefan Kocher; Saeed Safikhani; Johanna Pirker (iLRN, 2022)

The influence of visual representation factors on bio signals and its relation to Presence in Virtual Reality Environments. - Selina C. Wriessnegger; Lisa-Marie Autengruber; Luis Alberto Barradas Chacon; Johanna Pirker; Saeed Safikhani (MetroXRAINE, 2022)

Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review. - Sandra Brettschuh; Michael Stefan Holly; Maria Hulla; Patrick Herstätter; Johanna Pirker (VR Workshops, 2022)

The Potential of Augmented Reality for Digital Twins: A Literature Review. - Andreas Künz; Sabrina Rosmann; Enrica Loria; Johanna Pirker (VR, 2022)

Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. - Johanna Pirker; Enrica Loria; Saeed Safikhani; Andreas Künz; Sabrina Rosmann (VR Workshops, 2022)

Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review. - Saeed Safikhani; Stephan Keller; Gerald Schweiger; Johanna Pirker (Int. J. Digit. Earth, 2022)

Merging Neural Networks with Traditional Evaluations in Crazyhouse. - Anei Makovec; Johanna Pirker; Matej Guid (ACG, 2023)

On the Influence of Reviews on Play Activity on Steam - A Statistical Approach. - Vinzenz Brodschneider; Johanna Pirker (CoG, 2023)

Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre. - Lukas Dreier; Johanna Pirker (CoG, 2023)

SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam. - Alexander Kainz; Johanna Pirker (CoG, 2023)

The Influence of Isolation on Learning in an Immersive Laboratory Environment. - Michael Holly; Samuel Sommer; Thomas Ruh; David Stadlbauer; Christoph Rameshan; Johanna Pirker (ICALT, 2023)

An Immersive Laboratory Environment for a Customized Learning Experience. - Michael Holly; Sandra Brettschuh; Johanna Pirker (iLRN, 2023)

Analysis of Empathic Experiences in Video Games with Microblogging. - Ossy Dwi Endah Wulansari; Johanna Pirker; Christian Guetl (Int. J. Emerg. Technol. Learn., 2023)

Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. - Alessandro Canossa; Ahmad Azadvar; Jichen Zhu; Casper Harteveld; Johanna Pirker (CHI Extended Abstracts, 2024)

Investigating Trading Mechanisms as a Driver for User Experience in Racing Games. - Georg Arbesser-Rastburg; Thomas Olip; Johanna Pirker (CoG, 2024)

Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations. - Georg Arbesser-Rastburg; Saeed Safikhani; Matej Gustin; Christina Hopfe; Gerald Schweiger; Johanna Pirker (CoG, 2024)

FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. - Michael Holly; Lisa Habich; Maria Seiser; Florian Glawogger; Kevin Innerebner; Sandra Kupsa; Philipp Einwallner; Johanna Pirker (CoG, 2024)

A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder. - Christian Poglitsch; Johanna Pirker (CoG, 2024)

Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games. - Jan Steinhauser; Steffen Fritz; Johanna Pirker (CoG, 2024)

Tutorial Generation For Virtual Reality from Example Playtroughs. - Saeed Safikhani; Dorian Lux; Dieter Schmalstieg; Johanna Pirker (ICAT-EGVE, 2024)

GameDevDojo - An Educational Game for Teaching Game Development Concepts. - Michael Holly; Lisa Habich; Johanna Pirker (FDG, 2024)

Politics in Games - An Overview and Classification. - Lisa Gutwenger; Stephan Keller; Martin Dolezal; Bernhard Schnögl; Sebastian Rous; Klaus Poier; Johanna Pirker (GEM, 2024)

UnityAccessibilityToolkit (UA11Y): Developer Tool and Roadmap to Make Games More Accessible for People with Vision Impairments. - Klemens Strasser; Johanna Pirker (HICSS, 2024)

It's not Just a Game. It's a Game Changer. - Johanna Pirker (ICSOFT, 2024)

A Computer-Supported Collaborative Learning Environment for Computer Science Education. - Michael Holly; Jannik Hildebrandt; Johanna Pirker (iLRN (1), 2024)

The Application of Procedurally Generated Libraries in Immersive Virtual Reality. - Saeed Safikhani; Benedikt Gross; Johanna Pirker (iLRN (1), 2024)

A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. - Saeed Safikhani; Lennart E. Nacke; Johanna Pirker (iLRN (1), 2024)

Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment. - Michael Holly; Sandra Brettschuh; Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Johanna Pirker (VRST, 2024)

VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization. - Saeed Safikhani; Georg Arbesser-Rastburg; Anna Schreuer; Jürgen Suschek-Berger; Hermann Edtmayer; Johanna Pirker (VRST, 2024)

XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review. - Christian Poglitsch; Saeed Safikhani; Erin List; Johanna Pirker (Comput. Graph., 2024)

VRChances: An Immersive Virtual Reality Experience to Support Teenagers in Their Career Decisions. - Michael Holly; Carina Weichselbraun; Florian Wohlmuth; Florian Glawogger; Maria Seiser; Philipp Einwallner; Johanna Pirker (Multimodal Technol. Interact., 2024)

The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG. - Saeed Safikhani; Vinzenz Gattringer; Michael Schmied; Johanna Pirker; Selina Christin Wriessnegger (Multimodal Technol. Interact., 2024)

Exploring the Potential of an AI-Based Twitch Moderation and Toxicity Detection Bot. - Julian Huth; Christian Eichhorn 002; David A. Plecher; Johanna Pirker (CoG, 2025)

AI Agents: Design and Evaluation of Gamified Conversational Agents. - Christian Poglitsch; Maria Seiser; Markus Buchsteiner; Johanna Pirker (CoG, 2025)

Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience. - Sarita Sridharan; Steeven Villa; Alena Denisova; Johanna Pirker (CoG, 2025)

Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications. - Simon Stolz; Gudrun Klinker; Johanna Pirker; David A. Plecher; Christian Eichhorn 002 (CoG, 2025)

Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed Reality. - Wenzhe Zhuge; Elisabetta Gazzerro; David A. Plecher; Gudrun Klinker; Johanna Pirker; Christian Eichhorn 002 (CoG, 2025)

The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. - Georg Palasser; Johannes Pfau; Alessandro Canossa; Ahmad Azadvar; Johanna Pirker; Casper Harteveld (FDG, 2025)

Evaluating Large Language Models through Communication Games: An Agent-Based Framework Using Werewolf in Unity. - Christian Poglitsch; Fabian Szakács; Johanna Pirker (FDG, 2025)

Cash Action: An Educational Multiplayer Game for Teaching Financial Concepts. - Carina Weichselbraun; Michael Holly; Barbara Strachwitz; Nina von Gayl; Johanna Pirker (FDG, 2025)

Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community. - Enrica Loria; Alessia Antelmi; Carmine Spagnuolo; Johanna Pirker (ICEC, 2025)

Shaping the Future of Games in Society: Insights from a Dagstuhl Perspectives Workshop. - Lennart E. Nacke; Anders Drachen; Johanna Pirker (Interactions, 2025)