aMAZEd: designing an affective social game for children. - Abdullah Al Mahmud 001; Omar Mubin; Johanna Renny Octavia; Suleman Shahid; LeeChin Yeo; Panos Markopoulos 001; Jean-Bernard Martens (IDC, 2007)

Overcoming the distance between friends. - Johanna Renny Octavia; Elise van den Hoven; Hans De Mondt (BCS HCI (2), 2007)

Affective Tabletop Game: A New Gaming Experience for Children. - Abdullah Al Mahmud 001; Omar Mubin; Johanna Renny Octavia; Suleman Shahid; LeeChin Yeo; Panos Markopoulos 001; Jean-Bernard Martens; Dima Aliakseyeu (Tabletop, 2007)

A Conceptual Framework for Adaptation and Personalization in Virtual Environments. - Johanna Renny Octavia; Chris Raymaekers; Karin Coninx (DEXA Workshops, 2009)

Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. - Johanna Renny Octavia; Lode Vanacken; Chris Raymaekers; Karin Coninx; Eddy Flerackers (TAMODIA, 2009)

Investigating the Possibility of Adaptation and Personalization in Virtual Environments. - Johanna Renny Octavia; Chris Raymaekers; Karin Coninx (UMAP, 2009)

Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. - Johanna Renny Octavia; Karin Coninx; Chris Raymaekers (UMAP, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction. - Johanna Renny Octavia; Karin Coninx; Kris Luyten (3DUI, 2011)

User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games. - Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Peter Quax; Kris Luyten (HCI (4), 2011)

Adaptation in virtual environments: conceptual framework and user models. - Johanna Renny Octavia; Chris Raymaekers; Karin Coninx (Multim. Tools Appl., 2011)

Adaptivity in Virtual Environments: Enhancing User Interaction and Accommodating User Diversity - Johanna Renny Octavia (2011)

The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. - Tom De Weyer; Karel Robert; Johanna Renny Octavia Hariandja; Geert Alders; Karin Coninx (ICEC, 2012)

As I am not you: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients. - Johanna Renny Octavia; Karin Coninx; Peter Feys (OZCHI, 2012)

SEKO: Smart System for Assisting Home-Based Rehabilitation of Knee Arthroplasty Patients. - Arno Penders; Johanna Renny Octavia; Stefan Lefevre; Hannes Browaeys; Giles Lauwers; Matthias Van Onsem; Jelle Saldien; Steven Verstockt (HSI, 2018)

Towards Participatory Design of Social Robots. - Aduén Darriba Frederiks; Johanna Renny Octavia; Cesar Vandevelde; Jelle Saldien (INTERACT (2), 2019)

The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination Disorder. - Jamil Joundi; Arno Penders; Johanna Renny Octavia; Jelle Saldien (TEI, 2019)

Persuasive strategies in digital interventions to combat internet addiction: A systematic review. - Yansen Theopilus; Abdullah Al Mahmud 001; Hilary Davis 001; Johanna Renny Octavia (Int. J. Medical Informatics, 2025)