Realtime Caustics using Distributed Photon Mapping. - Johannes Günther 001; Ingo Wald; Philipp Slusallek (Rendering Techniques, 2004)

Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. - Ingo Wald; Johannes Günther 001; Philipp Slusallek (Comput. Graph. Forum, 2004)

Precomputed light sets for fast high quality global illumination. - Johannes Günther 001; Ingo Wald; Hans-Peter Seidel (SIGGRAPH Sketches, 2005)

Exploring the use of ray tracing for future games. - Heiko Friedrich; Johannes Günther 001; Andreas Dietrich 001; Michael Scherbaum; Hans-Peter Seidel; Philipp Slusallek (Sandbox@SIGGRAPH, 2006)

Ray Tracing Animated Scenes using Motion Decomposition. - Johannes Günther 001; Heiko Friedrich; Ingo Wald; Hans-Peter Seidel; Philipp Slusallek (Comput. Graph. Forum, 2006)

Interactive ray tracing of skinned animations. - Johannes Günther 001; Heiko Friedrich; Hans-Peter Seidel; Philipp Slusallek (Vis. Comput., 2006)

Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets. - Heiko Friedrich; Ingo Wald; Johannes Günther 001; Gerd Marmitt; Philipp Slusallek (EGPGV, 2007)

Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. - Stefan Popov; Johannes Günther 001; Hans-Peter Seidel; Philipp Slusallek (Comput. Graph. Forum, 2007)

State of the Art in Ray Tracing Animated Scenes. - Ingo Wald; William R. Mark; Johannes Günther 001; Solomon Boulos; Thiago Ize; Warren A. Hunt; Steven G. Parker; Peter Shirley (Comput. Graph. Forum, 2009)

Ray tracing of dynamic scenes. - Johannes Günther 001 (2014)

OSPRay - A CPU Ray Tracing Framework for Scientific Visualization. - Ingo Wald; Gregory P. Johnson; Jefferson Amstutz; Carson Brownlee; Aaron Knoll; Jim Jeffers; Johannes Günther 001; Paul A. Navrátil (IEEE Trans. Vis. Comput. Graph., 2017)

Scalable Ray Tracing Using the Distributed FrameBuffer. - Will Usher 001; Ingo Wald; Jefferson Amstutz; Johannes Günther 001; Carson Brownlee; Valerio Pascucci (Comput. Graph. Forum, 2019)

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. - Ingo Wald; Bruce Cherniak; Will Usher 001; Carson Brownlee; Attila T. Áfra; Johannes Günther 001; Jefferson Amstutz; Tim Rowley; Valerio Pascucci; Chris R. Johnson 001; Jim Jeffers (CoRR, 2020)

OSPRay Studio: Enabling Multi-Workflow Visualizations with OSPRay. - Isha Sharma; David E. DeMarle; Alok Hota; Bruce Cherniak; Johannes Günther 001 (VisGap@EuroVis, 2021)

Visualizing the world's largest turbulence simulation. - Salvatore Cielo; Luigi Iapichino; Johannes Günther 001; Christoph Federrath; Elisabeth Mayer; Markus Wiedemann (Parallel Comput., 2021)

SynPeDS: A Synthetic Dataset for Pedestrian Detection in Urban Traffic Scenes. - Thomas Stauner; Frédérik Blank; Michael Fürst; Johannes Günther 001; Korbinian Hagn; Philipp Heidenreich; Markus Huber; Bastian Knerr; Thomas Schulik; Karl-Ferdinand Leiß (CSCS, 2022)

ANARI: ANAlytic Rendering Interface. - Kevin S. Griffin; Jefferson Amstutz; David E. DeMarle; Johannes Günther 001; Jakob Progsch; William R. Sherman; John E. Stone; Will Usher 001; Kees van Kooten (EuroVis (Posters), 2022)

ANARI: A 3-D Rendering API Standard. - John E. Stone; Kevin S. Griffin; Jefferson Amstutz; David E. DeMarle; William R. Sherman; Johannes Günther 001 (Comput. Sci. Eng., 2022)

VESTEC: Visual Exploration and Sampling Toolkit for Extreme Computing. - Markus Flatken; Artur Podobas; Riccardo Fellegara; Achim Basermann; Johannes Holke; David Knapp; Max Kontak; Christian Krullikowski; Michael Nolde; Nick Brown 002; Rupert Nash; Gordon Gibb; et al. (IEEE Access, 2023)