Research Goals for Evolving the 'Form' User Interface Metaphor towards More Interactivity. - Johannes Harms (SouthCHI, 2013)

Design space for focus+context navigation in web forms. - Johannes Harms; Christoph Wimmer; Karin Kappel; Thomas Grechenig (EICS, 2014)

Gamification of online surveys: conceptual foundations and a design process based on the MDA framework. - Johannes Harms; Christoph Wimmer; Karin Kappel; Thomas Grechenig (NordiCHI, 2014)

Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges. - Johannes Harms; Dominik Seitz; Christoph Wimmer; Karin Kappel; Thomas Grechenig (CHI PLAY, 2015)

Gamification of Online Surveys: Design Process, Case Study, and Evaluation. - Johannes Harms; Stefan Biegler; Christoph Wimmer; Karin Kappel; Thomas Grechenig (INTERACT (1), 2015)

Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets. - Johannes Harms; Martina Kratky; Christoph Wimmer; Karin Kappel; Thomas Grechenig (INTERACT (3), 2015)

Woody: a location-based smartphone game to increase children's outdoor activities in urban environments. - Paul Spiesberger; Florian Jungwirth; Christoph Wöss; Stefan Bachl; Johannes Harms; Thomas Grechenig (MUM, 2015)

Your browser is the controller: advanced web-based smartphone remote controls for public screens. - Matthias Baldauf; Florence Adegeye; Florian Alt; Johannes Harms (PerDis, 2016)

SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys. - Christoph Wimmer; Stefan Biegler; Johannes Harms; Karin Kappel; Thomas Grechenig (SeGAH, 2018)

User Personas for a "Better Design" of Nation-Wide EHRs Based on Thorough Expert Evaluation and Field Analysis: Modeling Users as Individuals Plus Family Members for an Enhanced Mapping of Healthcare Situations. - Daniela Glatz; Alexander Zeiringer; Johannes Harms; René Baranyi; Karin Kappel; Thomas Grechenig (dHealth, 2024)