Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. - Johannes Hartig; Andreas Frey; André Ketzel (Z. für Medienpsychologie, 2003)

The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting. - Andreas Frey; Johannes Hartig; André Ketzel; Axel Zinkernagel; Helfried Moosbrugger (Comput. Hum. Behav., 2007)

Adolescents' computer performance: The role of self-concept and motivational aspects. - Gabriela Christoph; Frank Goldhammer; Johannes Zylka; Johannes Hartig (Comput. Educ., 2015)

Moving beyond cognitive elements of ICT literacy: First evidence on the structure of ICT engagement. - Johannes Zylka; Gabriela Christoph; Ulf Kroehne; Johannes Hartig; Frank Goldhammer (Comput. Hum. Behav., 2015)

Predicting the Difficulty of Exercise Items for Dynamic Difficulty Adaptation in Adaptive Language Tutoring. - Irina Pandarova; Torben Schmidt; Johannes Hartig; Ahcène Boubekki; Roger Dale Jones; Ulf Brefeld (Int. J. Artif. Intell. Educ., 2019)