Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving. - Johannes Pfau; Jan David Smeddinck; Rainer Malaka (CHI PLAY (Companion), 2017)

Reconfigurable FPGA-Based Channelization Using Polyphase Filter Banks for Quantum Computing Systems. - Johannes Pfau; Shalina Percy Delicia Figuli; Steffen Bähr; Jürgen Becker 001 (ARC, 2018)

Do You Think This is a Game? - Johannes Pfau; Jan David Smeddinck; Georg Volkmar; Nina Wenig; Rainer Malaka (CHI Extended Abstracts, 2018)

Towards Deep Player Behavior Models in MMORPGs. - Johannes Pfau; Jan David Smeddinck; Rainer Malaka (CHI PLAY, 2018)

From MOSFETs to Ambipolar Transistors: A Static DeFET Inverter Cell for SOI. - Maximilian Reuter; Tillmann A. Krauss; Mahdi Moradinasab; Johannes Pfau; Udo Schwalke; Jürgen Becker 001; Klaus Hofmann (APCCAS, 2019)

Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment. - Johannes Pfau; Jan David Smeddinck; Rainer Malaka (CHI Extended Abstracts, 2019)

Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose. - Johannes Pfau; Rainer Malaka (CHI PLAY (Companion), 2019)

Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation. - Georg Volkmar; Johannes Pfau; Rudolf Teise; Rainer Malaka (CHI PLAY (Companion), 2019)

Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation. - Johannes Pfau; Robert Porzel; Mihai Pomarlan; Vanja Sophie Cangalovic; Supara Grudpan; Sebastian Höffner; John A. Bateman; Rainer Malaka (ICEC-JCSG, 2019)

A Hardware Perspective on the ChaCha Ciphers: Scalable Chacha8/12/20 Implementations Ranging from 476 Slices to Bitrates of 175 Gbit/s. - Johannes Pfau; Maximilian Reuter; Tanja Harbaum; Klaus Hofmann; Jürgen Becker 001 (SoCC, 2019)

Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models. - Johannes Pfau; Jan David Smeddinck; Ioannis Bikas; Rainer Malaka (CHI, 2020)

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment. - Johannes Pfau; Jan David Smeddinck; Rainer Malaka (CHI, 2020)

Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game. - Mehrdad Bahrini; Nima Zargham; Johannes Pfau; Stella Lemke; Karsten Sohr; Rainer Malaka (CHI PLAY (Companion), 2020)

We Asked 100 People: How Would You Train Our Robot? - Johannes Pfau; Rainer Malaka (CHI PLAY (Companion), 2020)

The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games. - Johannes Pfau; Jan David Smeddinck; Rainer Malaka (CHI PLAY (Companion), 2020)

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georg Volkmar; Georgios N. Yannakakis; Rainer Malaka (CoG, 2020)

Designing Universal Logic Module FPGA Architectures for Use With Ambipolar Transistor Technology. - Johannes Pfau; Maximilian Reuter; Klaus Hofmann; Jürgen Becker 001 (FPT, 2020)

Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security. - Mehrdad Bahrini; Nima Zargham; Johannes Pfau; Stella Lemke; Karsten Sohr; Rainer Malaka (ICEC, 2020)

Towards Ambipolar Planar Devices: The DeFET Device in Area Constrained XOR Applications. - Maximilian Reuter; Johannes Pfau; Tillmann A. Krauss; Mahdi Moradinasab; Udo Schwalke; Jürgen Becker 001; Klaus Hofmann (LASCAS, 2020)

Evaluation of Different Manual Placement Strategies to Ensure Uniformity of the V-FPGA. - Johannes Pfau; Peter Wagih Zaki; Jürgen Becker 001 (ARC, 2021)

From MOSFETs to Ambipolar Transistors: Standard Cell Synthesis for the Planar RFET Technology. - Maximilian Reuter; Johannes Pfau; Tillmann A. Krauss; Jürgen Becker 001; Klaus Hofmann (IEEE Trans. Circuits Syst. I Regul. Pap., 2021)

Deep player behavior modeling - Johannes Pfau (2021)

"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game. - Nima Zargham; Johannes Pfau; Tobias Schnackenberg; Rainer Malaka (CHI, 2022)

Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. - Zhaoqing Teng; Johannes Pfau; Sai Siddartha Maram; Magy Seif El-Nasr (CHI PLAY, 2022)

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. - Reza Habibi; Sai Siddartha Maram; Johannes Pfau; Jessica Wei; Shweta K. Sisodiya; Atieh Kashani; Elín Carstensdóttir; Magy Seif El-Nasr (HCI (33), 2022)

A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators. - Christian Maximilian Karle; Marius Kreutzer; Johannes Pfau; Jürgen Becker 001 (HEART, 2022)

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. - Ioannis Bikas; Johannes Pfau; Bastian Dänekas; Rainer Malaka (ICEC, 2022)

AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. - Sai Siddartha Maram; Johannes Pfau; Reza Habibi; Magy Seif El-Nasr (ICEC, 2022)

Predicting Success Factors of Video Game Titles and Companies. - Johannes Pfau; Michael S. Debus; Jesper Juul; Emil Lundedal Hammar; Alessandro Canossa; Magy Seif El-Nasr (ICEC, 2022)

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie. - Freya Pfau; Johannes Pfau; Bastian Dänekas; Robert Porzel; Rainer Malaka; Melanie Krüger (CoRR, 2022)

Deep understanding of everyday activity commands for household robots. - Sebastian Höffner; Robert Porzel; Maria M. Hedblom; Mihai Pomarlan; Vanja Sophie Cangalovic; Johannes Pfau; John A. Bateman; Rainer Malaka (Semantic Web, 2022)

V-FPGAs: Increasing Performance with Manual Placement, Timing Extraction and Extended Timing Modeling. - Johannes Pfau; Peter Wagih Zaki; Jürgen Becker 001 (J. Signal Process. Syst., 2022)

Modeling Player Personality Factors from In-Game Behavior and Affective Expression. - Reza Habibi; Johannes Pfau; Magy Seif El-Nasr (ACIIW, 2023)

Assessing the Impact of Personality on Affective States from Video Game Communication. - Atieh Kashani; Johannes Pfau; Magy Seif El-Nasr (ACIIW, 2023)

Player-Driven Game Analytics: The Case of Guild Wars 2. - Johannes Pfau; Magy Seif El-Nasr (CHI, 2023)

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. - Ioannis Bikas; Johannes Pfau; Thomas Muender; Dmitry Alexandrovsky; Rainer Malaka (CHI PLAY (Companion), 2023)

Balancing Video Games: A Player-Driven Instrument. - Johannes Pfau; Magy Seif El-Nasr (CHI PLAY (Companion), 2023)

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. - Sai Siddartha Maram; Johannes Pfau; Jennifer Villareale; Zhaoqing Teng; Jichen Zhu; Magy Seif El-Nasr (CoG, 2023)

Visualization-based Iterative Segmentation to Augment Video Game Analytics. - Zhaoqing Teng; Johannes Pfau; Magy Seif El-Nasr (CoG, 2023)

LETSCOPE: Lifecycle Extensions Through Software-Defined Predictive Control of Power Electronics. - Anqi Chu; Chris Manuel Hermann; Johannes Silz; Johannes Pfau; Kevin Muñoz Barón; Nidhi Anantharajaiah; Patrick Schmidt; Tim Hotfilter; Xiang Xie; Jürgen Becker 001; Ingmar Kallfass; Jörg Roth-Stielow; et al. (EUROCON, 2023)

ReLoDAQ: Resource-Efficient, Low-Overhead 200 Gbits-1 Data Acquisition System for 6G Prototyping. - Christian Maximilian Karle; Marc Neu; Johannes Pfau; Jan Sperling; Jürgen Becker 001 (FCCM, 2023)

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. - Reza Habibi; Johannes Pfau; Sai Siddartha Maram; Jiahong Li; Bjarke Alexander Larsen; Jason Xu; Atieh Kashani; Shweta K. Sisodiya; Jonattan Holmes; Zhaoqing Teng; Elín Carstensdóttir; Magy Seif El-Nasr (FDG, 2023)

A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. - Sai Siddartha Maram; Johannes Pfau; Jai Bhagu Dodechani; Magy Seif El-Nasr (FDG, 2023)

From Teams to Games: Connecting Game Development to Game Characteristics. - Emil Lundedal Hammar; Alessandro Canossa; Michael S. Debus; Johannes Pfau; Magy Seif El-Nasr; Jesper Juul; Ahmad Azadvar (HCI (52), 2023)

A Unified SoC Lab Course: Combined Teaching of Mixed Signal Aspects, System Integration, Software Development and Documentation. - Johannes Pfau; Richard Leys; Marc Neu; Alexey Serdyuk; Ivan Peric; Jürgen Becker 001 (ISCAS, 2023)

Automated Replacement of State-Holding Flip-Flops to Enable Non-Volatile Checkpointing. - Fabian Kreß; Johannes Pfau; Fabian Kempf; Patrick Schmidt; Zhuofan He; Tanja Harbaum; Jürgen Becker 001 (NorCAS, 2023)

Co-Simulating Region-Based Dynamic Voltage Scaling for FPGA Architecture Design. - Johannes Pfau; Jiro Hernandez; Maximilian Reuter; Klaus Hofmann; Jürgen Becker 001 (NorCAS, 2023)

Empathetic AI for Empowering Resilience in Games. - Reza Habibi; Johannes Pfau; Jonattan Holmes; Magy Seif El-Nasr (CoRR, 2023)

Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georgios N. Yannakakis; Rainer Malaka (IEEE Trans. Games, 2023)

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. - Johannes Pfau; Manik Charan; Erica Kleinman; Magy Seif El-Nasr (CHI, 2024)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

The Real MVP: Quantifying Individual Performances in Multiplayer Online Games. - Johannes Pfau (CoG, 2024)

Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. - Ioannis Bikas; Johannes Pfau; Thomas Muender; Rainer Malaka (FDG, 2024)

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. - Zhaoqing Teng; Johannes Pfau; Sai Siddartha Maram; Magy Seif El-Nasr (FDG, 2024)

Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. - Zhaoqing Teng; Jonattan Holmes; Francis Dominguez; Johannes Pfau; Mário Escarce Junior; Magy Seif El-Nasr (JCSG, 2024)

RVVe: A Minimal RISC-V Vector Processor for Embedded AI Acceleration. - Patrick Schmidt; Johannes Pfau; Tim Hotfilter; Matthias Stammler; Tanja Harbaum; Jürgen Becker 001 (SOCC, 2024)

Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario Bros. - Ioannis Bikas; Johannes Pfau; Thomas Muender; Rainer Malaka (Proc. ACM Hum. Comput. Interact., 2024)

"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends. - Erica Kleinman; Jason Xu; Johannes Pfau; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2024)

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit. - Sai Siddartha Maram; Johannes Pfau; Mansi Rajendra Kasar; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2024)

On Video Game Balancing: Joining Player- and Data-Driven Analytics. - Johannes Pfau; Magy Seif El-Nasr (Games Res. Pract., 2024)

The Reversed Turing Test. - Chris Lokhorst; Rico Ronde; Alex Francis; Johannes Pfau (CHI Extended Abstracts, 2025)

Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance. - Johannes Pfau (CHI, 2025)

From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam Tags. - Nicolas Grelier; Johannes Pfau; Nicolas Mathieu; Stéphane Kaufmann (CoG, 2025)

The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. - Georg Palasser; Johannes Pfau; Alessandro Canossa; Ahmad Azadvar; Johanna Pirker; Casper Harteveld (FDG, 2025)