Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game. - Johannes Schirm; Gabriela Tullius; Jacob Habgood (CHI PLAY (Companion), 2019)

[DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence. - Johannes Schirm (VR, 2019)

Standardizing Objective Measures of Presence in Immersive Virtual Environments. - Johannes Schirm (CHI Extended Abstracts, 2021)

Compelling AR Earthquake Simulation with AR Screen Shaking. - Setthawut Chotchaicharin; Johannes Schirm; Naoya Isoyama; Diego Vilela Monteiro; Hideaki Uchiyama; Nobuchika Sakata; Kiyoshi Kiyokawa (ICAT-EGVE, 2021)

Compelling AR Earthquake Simulation with AR Screen Shaking. - Setthawut Chotchaicharin; Johannes Schirm; Naoya Isoyama; Hideaki Uchiyama; Kiyoshi Kiyokawa (ISMAR Adjunct, 2021)

Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality. - Johannes Schirm; Monica Perusquía-Hernández; Naoya Isoyama; Hideaki Uchiyama; Kiyoshi Kiyokawa (ICAT-EGVE (Posters and Demos), 2022)

Identification of Language-Induced Mental Load from Eye Behaviors in Virtual Reality. - Johannes Schirm; Andrés Roberto Gómez-Vargas; Monica Perusquía-Hernández; Richard T. Skarbez; Naoya Isoyama; Hideaki Uchiyama; Kiyoshi Kiyokawa (Sensors, 2023)