Barriers to student computer usage: staff and student perceptions. - J. McMahon; John A. Gardner; C. Gray; Gerry Mulhern (J. Comput. Assist. Learn., 1999)

Web-Based Touch Display for Accessible Science Education. - Evan F. Wies; John A. Gardner; M. Sile O'Modhrain; Christopher J. Hasser; Vladimir L. Bulatov (Haptic Human-Computer Interaction, 2000)

Multimodal access to vector graphics on the web by computer users with print disabilities. - John A. Gardner; Vladimir L. Bulatov (HCI, 2001)

Access by Blind Students and Professionals to Mainstream Math and Science. - John A. Gardner (ICCHP, 2002)

The inherent appeal of physically controlled peripherals. - Daniel M. Johnson 001; John A. Gardner; Janet Wiles; Penelope Sweetser; Kelly Hollingsworth (IWEC, 2002)

Directly Accessible Mainstream Graphical Information. - John A. Gardner; Vladimir L. Bulatov (ICCHP, 2004)

Experience as a moderator of the media equation: the impact of flattery and praise. - Daniel M. Johnson 001; John A. Gardner; Janet Wiles (Int. J. Hum. Comput. Stud., 2004)

Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. - Daniel M. Johnson 001; John A. Gardner (ICEC, 2005)

Scientific Diagrams Made Easy with IVEOTM. - John A. Gardner; Vladimir L. Bulatov (ICCHP, 2006)

Braille Math Made Easy with the Tiger Formatter. - John A. Gardner; Leon Ungier; John J. Boyer (ICCHP, 2006)

The media equation and team formation: Further evidence for experience as a moderator. - Daniel M. Johnson 001; John A. Gardner (Int. J. Hum. Comput. Stud., 2007)

Making Arithmetic Accessible. - John A. Gardner; Carolyn K. Gardner; Blake Jones; Elizabeth Jones (ICCHP, 2008)

The future is near: Universally usable mainstream on-line publishing. - John A. Gardner; Robert A. Kelly (Inf. Serv. Use, 2009)

Making journals accessible to the visually impaired: the future is near. - John A. Gardner; Vladimir L. Bulatov; Robert A. Kelly (Learn. Publ., 2009)

Exploring mindlessness as an explanation for the media equation: a study of stereotyping in computer tutorials. - Daniel M. Johnson 001; John A. Gardner (Pers. Ubiquitous Comput., 2009)

DAISY Kindergarten Books and Rocket Science Journals. - John A. Gardner; Carolyn K. Gardner; Vladimir L. Bulatov; Blake Jones; Elizabeth Jones; Robert A. Kelly; Masakazu Suzuki; Katsuhito Yamaguchi (ICCHP (1), 2010)

Personality, motivation and video games. - Daniel M. Johnson 001; John A. Gardner (OZCHI, 2010)

Personality, genre and videogame play experience. - Daniel Johnson 001; Peta Wyeth; Penny Sweetser; John A. Gardner (Fun and Games, 2012)

Personality & video game genre preferences. - Nicole Peever; Daniel M. Johnson 001; John A. Gardner (IE, 2012)

The edge of glory: the relationship between metacritic scores and player experience. - Daniel M. Johnson 001; Christopher N. Watling; John A. Gardner; Lennart E. Nacke (CHI PLAY, 2014)

The LEAN Math Accessible MathML Editor. - John A. Gardner (ICCHP (1), 2014)

Designing Media for Visually-Impaired Users of Refreshable Touch Displays: Possibilities and Pitfalls. - Sile O'Modhrain; Nicholas A. Giudice; John A. Gardner; Gordon E. Legge (IEEE Trans. Haptics, 2015)

Evaluating the Effectiveness of Auditory and Tactile Surface Graphs for the Visually Impaired. - James A. Ferwerda; Vladimir L. Bulatov; John A. Gardner (HVEI, 2016)

Universally Accessible Figures. - John A. Gardner (ICCHP (1), 2016)

Motivations for videogame play: Predictors of time spent playing. - Daniel M. Johnson 001; John A. Gardner; Penelope Sweetser (Comput. Hum. Behav., 2016)