3-D computer animation. - John A. Vince (Addison-Wesley, 1992)

VR - promises, promises! - John A. Vince (Intell. Tutoring Media, 1992)

Virtual Reality Techniques in Flight Simulation. - John A. Vince (Virtual Reality Systems, 1993)

Virtual reality systems. - John A. Vince (Addison-Wesley, 1995)

Editorial. - Rae A. Earnshaw; Robert D. Macredie; John A. Vince (Virtual Real., 1995)

Editorial. - John A. Vince (Virtual Real., 1996)

Virtual worlds on the internet. - John A. Vince; Rae A. Earnshaw (IEEE, 1998)

Human-Centered Computing, Online Communities, and Virtual Environments. - Judith R. Brown; Andy van Dam; Rae A. Earnshaw; José L. Encarnação; Richard Guedj; Jennifer Preece; Ben Shneiderman; John A. Vince (IEEE Computer Graphics and Applications, 1999)

Essential computer animation fast - how to understand the techniques and potential of computer animation. - John A. Vince (Springer, 2000)

Essential mathematics for computer graphics fast. - John A. Vince (Springer, 2001)

Geometry for computer graphics - formulae, examples and proofs. - John A. Vince (Springer, 2005)

Mathematics for computer graphics, Second Edition. - John A. Vince (Springer, 2005)

Introduction. - Daniel Ballin; Robert D. Macredie; John A. Vince (Virtual Real., 2006)

Vector analysis for computer graphics. - John A. Vince (Springer, 2007)

Geometric algebra for computer graphics. - John A. Vince (Springer, 2008)

Geometric Algebra - An Algebraic System for Computer Games and Animation. - John A. Vince (Springer, 2009)

Mathematics for Computer Graphics, Third Edition. - John A. Vince (Springer, 2010)

Rotation Transforms for Computer Graphics. - John A. Vince (Springer, 2011)

Matrix Transforms for Computer Games and Animation. - John A. Vince (Springer, 2012)

Calculus for Computer Graphics. - John A. Vince (Springer, 2013)

Mathematics for Computer Graphics, Fourth Edition. - John A. Vince (Springer, 2014)

Foundation Mathematics for Computer Science - A Visual Approach - John A. Vince (Springer, 2015)

Mathematics for Computer Graphics, 5th Edition - John A. Vince (Springer, 2017)

Imaginary Mathematics for Computer Science - John A. Vince (Springer, 2018)

Calculus for Computer Graphics, Second Edition - John A. Vince (Springer, 2019)

Foundation Mathematics for Computer Science - A Visual Approach, Second Edition - John A. Vince (Springer, 2020)

Vector Analysis for Computer Graphics, Second Edition - John A. Vince (Springer, 2021)

Quaternions for Computer Graphics, Second Edition - John A. Vince (Springer, 2021)