Why is synthetic speech harder to remember than natural speech? - John A. Waterworth (CHI, 1985)

Conversational Analysis and Human-Computer Dialog Design. - John A. Waterworth (ACM SIGCHI Bull., 1986)

A Manifesto for Hypermedia Usability Research. - John A. Waterworth; Mark H. Chignell (Hypermedia, 1989)

What's Specific about User-Interfaces for Hypertext Systems? (Panel). - Norbert A. Streitz; Janet H. Walker; John A. Waterworth; Patricia Wright; Randall H. Trigg (ECHT, 1990)

HCI research at the Institute of Systems Science. - John A. Waterworth; Juzar Motiwalla (CHI, 1991)

The HEFTI Model of Text to Hypertext Conversion. - Mark H. Chignell; Bernd Nordhausen; J. Felix Valdez; John A. Waterworth (Hypermedia, 1991)

A Model for Information Exploration. - John A. Waterworth; Mark H. Chignell (Hypermedia, 1991)

Wimps and nerds: an extended view of the user interface. - Mark H. Chignell; John A. Waterworth (ACM SIGCHI Bull., 1991)

From Icons to Interface Models: Designing Hypermedia from the Bottom Up. - John A. Waterworth; Mark H. Chignell; Shumin Zhai (Int. J. Man Mach. Stud., 1993)

VR management tools: beyond spatial presence. - John A. Waterworth; Luis Serra (CHI Conference Companion, 1994)

A Pattern of Islands: Exploring Public Information Space in a Private Vehicle. - John A. Waterworth (MHVR, 1994)

Book review: Things That Make Us Smart by Donald A Norman (Addison-Wesley, 1993). - John A. Waterworth (ACM SIGCHI Bull., 1994)

pianoFORTE: A System for Piano Education Beyond Notation Literacy. - Stephen W. Smoliar; John A. Waterworth; Peter R. Kellock (ACM Multimedia, 1995)

Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation. - John A. Waterworth (EGVE, 2000)

Effects of Desktop 3D World Design on User Navigation and Search Performance. - David Modjeska; John A. Waterworth (IV, 2000)

In tent, in touch: beings in seclusion and in transit. - John A. Waterworth; Eva Lindh Waterworth (CHI Extended Abstracts, 2001)

Perceptually-Seductive Technology in special needs education. - Eva Lindh Waterworth; John A. Waterworth (HCI, 2001)

Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience. - Eva Lindh Waterworth; John A. Waterworth (Cyberpsychology Behav. Soc. Netw., 2001)

The reality helmet: a wearable interactive experience. - Daniel Fallman; Kalle Jalkanen; Henrik Lörstad; John A. Waterworth; Jonas Westling (SIGGRAPH, 2003)

Being and Time: Judged Presence and Duration as a Function of Media Form. - John A. Waterworth; Eva Lindh Waterworth (Presence Teleoperators Virtual Environ., 2003)

Preface. - John A. Waterworth (PsychNology J., 2003)

Virtual Realisation: Supporting Creative Outcomes in Medicine and Music. - John A. Waterworth (PsychNology J., 2003)

The Exploratorium: An Environment To Explore Your Feelings. - Eva Lindh Waterworth; Marcus Häggkvist; Kalle Jalkanen; Sandra Olsson; John A. Waterworth; Henrik Wimelius (PsychNology J., 2003)

Experiential Design of Shared Information Spaces. - John A. Waterworth; Andreas Lund 002; David Modjeska (Designing Information Spaces, 2003)

The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments. - Giuseppe Riva 001; John A. Waterworth; Eva Lindh Waterworth (Cyberpsychology Behav. Soc. Netw., 2004)

Preface. - Eva Lindh Waterworth; John A. Waterworth (PsychNology J., 2006)

Effective collaboration for healthcare by bridging the reality gap across media-physical spaces. - Kei Hoshi; John A. Waterworth (PETRA, 2008)

Mobility, Emotion, and Universality in Future Collaboration. - Mark H. Chignell; Naotsune Hosono; Deborah I. Fels; Danielle M. Lottridge; John A. Waterworth (INTERACT (2), 2009)

Ageing in a networked society: social inclusion and mental stimulation. - John A. Waterworth; Soledad Ballesteros; Christian Peter; Gerald Bieber; Andreas Kreiner; Andreas Wiratanaya; Lazaros Polymenakos; Sophia Wanche-Politis; Michele Capobianco; Igone Etxeberria; Louise Lundholm (PETRA, 2009)

Tools, Perspectives and Avatars in Blended Reality Space. - Kei Hoshi; Ulla-Maija Pesola; Eva Lindh Waterworth; John A. Waterworth (Annual Review of Cybertherapy and Telemedicine, 2009)

The role of ICT and networking in healthy ageing. - Soledad Ballesteros; Christian Peter; Eva Lindh Waterworth; John A. Waterworth (PETRA, 2012)

The AGNES system for ambient social interaction. - Christian Peter; Andreas Kreiner; Martin Schröter; Gerald Bieber; John A. Waterworth (PETRA, 2012)

Seniors in charge of ICT innovation. - Eva Lindh Waterworth; John A. Waterworth; Christian Peter; Soledad Ballesteros (PETRA, 2012)

Special issue: Presence and interaction. - John A. Waterworth; Eva Lindh Waterworth; Fabrizia Mantovani; Giuseppe Riva 001 (Interact. Comput., 2012)

AGNES: Connecting people in a multimodal way. - Christian Peter; Andreas Kreiner; Martin Schröter; Hyosun Kim; Gerald Bieber; Fredrik Öhberg; Kei Hoshi; Eva Lindh Waterworth; John A. Waterworth; Soledad Ballesteros (J. Multimodal User Interfaces, 2013)

Intention, Action, Self and Other: An Evolutionary Model of Presence. - Giuseppe Riva 001; Fabrizia Mantovani; Eva Lindh Waterworth; John A. Waterworth (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Presence: Form, Content and Consciousness. - John A. Waterworth; Eva Lindh Waterworth; Giuseppe Riva 001; Fabrizia Mantovani (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now - John A. Waterworth; Kei Hoshi (Springer, 2016)

Digital technology in healthcare and elderly care. - Karin Danielsson; Helena Lindgren; Maurice D. Mulvenna; Ingeborg Nilsson; John A. Waterworth (ECCE, 2017)

Nature and Nurturance Across the Ages: Modest Means for Modern Times. - Henry J. Moller; Lee Saynor; Mark H. Chignell; John A. Waterworth (ArtsIT/DLI, 2019)

Designing Usable Bioinformatics Tools for Specialized Users. - Chanaka Mannapperuma; Nathaniel Street; John A. Waterworth (ICITS, 2019)

Ambient Interaction Design in a Primitive Society. - Kei Hoshi; John A. Waterworth (HCI (23), 2020)

Returning to Nature: VR Mediated States of Enhanced Wellness. - Henry J. Moller; John A. Waterworth; Mark H. Chignell (HCI (23), 2020)

Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study. - Ingvar Tjøstheim; John A. Waterworth (HCI (23), 2020)

Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place. - Ingvar Tjøstheim; John A. Waterworth (HCI (31), 2020)

Predicting Personal Susceptibility to Phishing. - Ingvar Tjøstheim; John A. Waterworth (ICITS, 2020)

Primitive Interaction Design - Kei Hoshi; John A. Waterworth (Springer, 2020)

Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022. - John A. Waterworth; Ingvar Tjøstheim (Cyberpsychology Behav. Soc. Netw., 2022)

Editorial: Enhancing Quality of Life in Ambient Spaces. - John A. Waterworth; Mark H. Chignell; Mikael Wiberg (Frontiers Comput. Sci., 2022)

Uncovering Dark Patterns - Learning Through Serious Gameplay About the Dangers of Sharing Data. - Ingvar Tjøstheim; Chris Wales; John A. Waterworth (WorldCIST (2), 2023)

Guest Editorial: Special Issue on Digital Travel. - John A. Waterworth; Ingvar Tjøstheim (Cyberpsychology Behav. Soc. Netw., 2023)