An Evaluation of Story Grammars. - John B. Black; Robert Wilensky (Cogn. Sci., 1979)

Summarizing Narratives. - Wendy G. Lehnert; John B. Black; Brian J. Reiser (IJCAI, 1981)

Learning and remembering command names. - John B. Black; Thomas P. Moran (CHI, 1982)

How you tell your computer what you mean: Ostension in interactive systems. - James A. Galambos; Eloise S. Wikler; John B. Black; Marc M. Sebrechts (CHI, 1983)

Planning units in text editing behavior. - Scott P. Robertson; John B. Black (CHI, 1983)

Beyond numbers: Don't ask "how many" ... ask "why". - Elliot Soloway; Kate Ehrlich; John B. Black (CHI, 1983)

Book Review: The Architecture of Cognition. - John B. Black (AI Mag., 1984)

Does programming language affect the type of conceptual bugs in beginners' programs? A comparison of FPL and Pascal. - Nancy Cunniff; Robert P. Taylor; John B. Black (CHI, 1986)

Structure and Development of Plans in Computer Text Editing. - Scott P. Robertson; John B. Black (Hum. Comput. Interact., 1986)

Software psychology: The need for an interdisciplinary program. - Bill Curtis; Elliot Soloway; Ruven E. Brooks; John B. Black; Kate Ehrlich; H. Rudy Ramsey (Proc. IEEE, 1986)

What kind of minimal instruction manual is the most effective. - John B. Black; John M. Carroll 001; Stuart M. McGuigan (CHI, 1987)

On-line tutorials: What kind of inference leads to the most effective learning? - John B. Black; J. Scott Bechtold; Marco Mitrani; John M. Carroll 001 (CHI, 1989)

Knowledge-Based Instruction: Teaching Problem Solving In a Logo Learning Environment. - Karen Swan; John B. Black (Interact. Learn. Environ., 1993)

The Local Library within the Worldwide Context: Changes, Directions, Realities. - Margaret Beckman; John B. Black (Essen Symposium, 1996)

Shuttling Between Depictive Models and Abstract Rules: Induction and Fallback. - Daniel L. Schwartz; John B. Black (Cogn. Sci., 1996)

SKRAPPLE: Enabling Media-Based Study Schools, Apprentice Schools, and Samba Schools. - John Voiklis; John B. Black; Daniel Kaplan (C5, 2004)

Direct-manipulation Animation: Incorporating the Haptic Channel in the Learning Process to Support Middle School Students in Science Learning and Mental Model Acquisition. - Margaret S. Chan; John B. Black (ICLS, 2006)

Insights into the Emergence of Convergence in Group Discussions. - Manu Kapur; John Voiklis; Charles K. Kinzer; John B. Black (ICLS, 2006)

The role of modality in virtual manipulative design. - Seungoh Paek; Dan Hoffman 001; Antonios Saravanos; John B. Black; Charles K. Kinzer (CHI Extended Abstracts, 2011)

Moving Toward the Right Statement: Effects of Grounded Embodied Cognition on Computational Thinking. - Cameron L. Fadjo; John B. Black (CogSci, 2011)

Introducing Chinese Characters to Beginners Through the Use of Embodied Animations. - MingTsan Lu; John B. Black (CogSci, 2011)

The Effects of LEGO Robotics and Embodiment in Elementary Science Learning. - Carol M. Lu; John B. Black; Seokmin Kang; Shih-Chieh Huang (CogSci, 2011)

Complete versus Partial Visuo-Spatial External Representations of Abstract Physics Concepts. - Satyugjit Virk; John B. Black (CogSci, 2011)

Promoting Development of Geometry Concepts: Interfacing Multiple Embodied Representations with a Computer Game. - Jonathan M. Vitale; John B. Black; Michael I. Swart (CogSci, 2011)

Incorporating haptic feedback in simulation for learning physics. - Insook Han; John B. Black (Comput. Educ., 2011)

The Role of Imagination in Augmenting Perceptual Representation. - Seokmin Kang; Gregory Hallman Jr.; John B. Black (CogSci, 2012)

From Hands to Minds: Gestures Promote Action Understanding. - Seokmin Kang; Barbara Tversky; John B. Black (CogSci, 2012)

Designing Better Scaffolding in Simulation-Based Learning Environments Teaching Science Systems: A Pilot Study Report. - Na Li; John B. Black; Mengzi Gao (CogSci, 2012)

The Role of Embodiment on Children's Memory Recall through LEGO Robotics Activities. - Carol M. Lu; John B. Black; Seokmin Kang (CogSci, 2012)

You're It! Body, Action, and Object in STEM Learning. - Dor Abrahamson; Carmen Petrick; David DeLiema; Mina C. Johnson-Glenberg; David Birchfield; Tatyana Koziupa; Caroline Savio-Ramos; Julie Cruse; Robb Lindgren; Cameron L. Fadjo; John B. Black; Michael Eisenberg (ICLS, 2012)

Proper Sequencing and Level-Bridging Scaffolding in Learning a Chemical System with Graphical Simulations. - Na Li; John B. Black (CogSci, 2013)

Using LEGO Robotics to Engage Minority Students in Science and Technology. - Carol M. Lu; John B. Black; Sorachai Kornkasem; Laura M. Lu (CogSci, 2013)

Multimodal Interactions with Virtual Manipulatives: Supporting Young Children's Math Learning. - Seungoh Paek; Dan Hoffman 001; John B. Black (CSCL (2), 2013)

Reactivation of Multimodal Representations and Perceptual Simulations for Meaningful Learning: A Comparison of Direct Embodiment, Surrogate Embodiment, and Imagined Embodiment. - Saadia A. Khan; John B. Black (ICLS, 2014)

Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment. - Jonathan M. Vitale; Michael I. Swart; John B. Black (Comput. Educ., 2014)

The Role of Embodiment on Children's Understanding and Motivation in Science Learning. - Carol M. Lu; John B. Black (CogSci, 2015)

M3 - Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment. - Michael I. Swart; Benjamin Friedman; Sorachai Kornkasem; John B. Black; Jonathan M. Vitale (CogSci, 2015)

Coordinating Gesture, Word, and Diagram: Explanations for Experts and Novices. - Seokmin Kang; Barbara Tversky; John B. Black (Spatial Cogn. Comput., 2015)

¿From Abstract to Concrete? Evidence for designing learning platforms that adapt to user's proficiencies. - Michael I. Swart; Sorachai Kornkasem; Nirmaliz Colon-Acosta; Amy Hachigian; Jonathan M. Vitale; John B. Black (CogSci, 2017)

Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. - Susan Jang; Jonathan M. Vitale; Robert W. Jyung; John B. Black (Comput. Educ., 2017)

Introducing Computational Thinking to Young Learners: Practicing Computational Perspectives Through Embodiment in Mathematics Education. - Woonhee Sung; Junghyun Ahn; John B. Black (Technol. Knowl. Learn., 2017)

Shaping the sensory experience in digital environments: modality, congruency, and learning. - Seungoh Paek; Daniel L. Hoffman; John B. Black (Interact. Learn. Environ., 2023)