A two-phase interactive solution method for multiple-objective programming problems. - John Buchanan (IEEE Trans. Syst. Man Cybern., 1991)

Reflections on student-centred learning in a large class setting. - John Scott; John Buchanan; Neil Haigh (Br. J. Educ. Technol., 1997)

Data driven motion transitions for interactive games. - Mark Mizuguchi; John Buchanan; Tom Calvert (Eurographics (Short Presentations), 2001)

A comparison of two reference point methods in multiple objective mathematical programming. - John Buchanan; Lorraine R. Gardiner (Eur. J. Oper. Res., 2003)

Rapid prototyping: visualizing new ideas. - Henry LaBounta; Chaim Gingold; Jeremy Townsend; Kyle Gray; John Buchanan; Vander Caballero (Sandbox@SIGGRAPH, 2007)

Ranking projects for an electricity utility using ELECTRE III. - John Buchanan; Daniel Vanderpooten (Int. Trans. Oper. Res., 2007)

Intercomparison of Imaging Sensors using Automated Ground Measurements. - Kurtis J. Thome; Jeffrey Czapla-Myers; Nathan P. Leisso; Joel McCorkel; John Buchanan (IGARSS (4), 2008)

Games and HCI: perspectives on intersections and opportunities. - Regina Bernhaupt; Katherine Isbister; John Buchanan; Daniel Cook; Dave Warfield (CHI Extended Abstracts, 2011)

Perceived Risk and Online Shopping Intention: A Study Across Gender and Product Type. - Stuart Dillon; John Buchanan; Kholoud Al-Otaibi (Int. J. E Bus. Res., 2014)

The recessionary pressures of generative AI: A threat to wellbeing. - Jo-An Occhipinti; Ante Prodan; William Hynes; Roy Green; Sharan Burrow; Harris A. Eyre; Adam Skinner; Goran Ujdur; John Buchanan; Ian Bernard Hickie; Mark Heffernan; Yun Ju Christine Song; et al. (CoRR, 2024)

In the Shadow of Smith's Invisible Hand: Risks to Economic Stability and Social Wellbeing in the Age of Intelligence. - Jo-An Occhipinti; William Hynes; Ante Prodan; Harris A. Eyre; Roy Green; Sharan Burrow; Marcel Tanner; John Buchanan; Goran Ujdur; Frederic Destrebecq; Yun Ju Christine Song; Steven Carnevale; et al. (CoRR, 2024)