Extending the IEEE 802.1 MAC Bridge standard to remote bridges. - John C. Hart (IEEE Netw., 1988)

Ray tracing deterministic 3-D fractals. - John C. Hart; Daniel J. Sandin; Louis H. Kauffman (SIGGRAPH, 1989)

Interactive Visualization of Quaternion Julia Sets. - John C. Hart; Louis H. Kauffman; Daniel J. Sandin (IEEE Visualization, 1990)

Conquering complexity: data networking trends as technology meets market reality. - John C. Hart (LCN, 1991)

Efficient antialiased rendering of 3-D linear fractals. - John C. Hart; Thomas A. DeFanti (SIGGRAPH, 1991)

The Cave - Audio Visual Experience Automatic Virtual Environment. - Carolina Cruz-Neira; Daniel J. Sandin; Thomas A. DeFanti; Robert V. Kenyon; John C. Hart (Commun. ACM, 1992)

Visualization in Networked Environments - Introduction to the Special Section. - John C. Hart (Commun. ACM, 1992)

Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine. - John C. Hart; Gordon W. Lescinsky; Daniel J. Sandin; Thomas A. DeFanti; Louis H. Kauffman (Vis. Comput., 1993)

Distance to an Ellipsoid. - John C. Hart (Graphics Gems, 1994)

Visualizing quaternion rotation. - John C. Hart; George K. Francis; Louis H. Kauffman (ACM Trans. Graph., 1994)

A Lipschitz Method for Accelerated Volume Rendering. - Barton T. Stander; John C. Hart (VVS, 1995)

Fractal image compression and recurrent iterated function systems. - John C. Hart (IEEE Computer Graphics and Applications, 1996)

Fractal Volume Compression. - Wayne O. Cochran; John C. Hart; Patrick J. Flynn (IEEE Trans. Vis. Comput. Graph., 1996)

Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. - John C. Hart (Vis. Comput., 1996)

Guaranteeing the topology of an implicit surface polygonization for interactive modeling. - Barton T. Stander; John C. Hart (SIGGRAPH, 1997)

Morse Theory for Implicit Surface Modeling. - John C. Hart (VisMath, 1997)

Implicit Representation of Rough Surfaces. - John C. Hart (Comput. Graph. Forum, 1997)

Fractal Color Compression in the L*a*b* Uniform Color Space. - Ioana M. Danciu; John C. Hart (Data Compression Conference, 1998)

On Approximating Rough Curves with Fractal Functions. - Wayne O. Cochran; John C. Hart; Patrick J. Flynn (Graphics Interface, 1998)

Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation. - John C. Hart; Nate Carr; Masaki Karneya; Stephen A. Tibbitts; Terrance J. Coleman (Workshop on Graphics Hardware, 1999)

Computational Topology for Shape Modeling. - John C. Hart (Shape Modeling International, 1999)

Perlin Noise Pixel Shaders. - John C. Hart (Workshop on Graphics Hardware, 2001)

The normal of a fractal surface. - Wayne O. Cochran; Robert R. Lewis; John C. Hart (Vis. Comput., 2001)

Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion. - Hui Fang 004; John C. Hart (CA, 2002)

The Ray Engine. - Nathan A. Carr; Jesse D. Hall; John C. Hart (Graphics Hardware, 2002)

Using Particles to Sample and Control More Complex Implicit Surfaces. - John C. Hart; Ed Bachta; Wojciech Jarosz; Terry Fleury (Shape Modeling International, 2002)

Seamster: Inconspicuous Low-Distortion Texture Seam Layout. - Alla Sheffer; John C. Hart (IEEE Visualization, 2002)

Meshed atlases for real-time procedural solid texturing. - Nathan A. Carr; John C. Hart (ACM Trans. Graph., 2002)

GPU algorithms for radiosity and subsurface scattering. - Nathan A. Carr; Jesse D. Hall; John C. Hart (Graphics Hardware, 2003)

Bounding Recursive Procedural Models Using Convex Optimization. - Orion Sky Lawlor; John C. Hart (PG, 2003)

Direct manipulation of recurrent models. - Paul Sherman; John C. Hart (Comput. Graph., 2003)

Clustered principal components for precomputed radiance transfer. - Peter-Pike J. Sloan; Jesse D. Hall; John C. Hart; John M. Snyder (ACM Trans. Graph., 2003)

Structural simulation of tree growth and response. - John C. Hart; Brent Baker; Jeyprakash Michaelraj (Vis. Comput., 2003)

Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces. - Nathan A. Carr; John C. Hart (Symposium on Geometry Processing, 2004)

Real-time shading. - Marc Olano; Kurt Akeley; John C. Hart; Wolfgang Heidrich; Michael McCool; Jason L. Mitchell; Randi J. Rost (SIGGRAPH Course Notes, 2004)

Painting detail. - Nathan A. Carr; John C. Hart (ACM Trans. Graph., 2004)

Textureshop: texture synthesis as a photograph editing tool. - Hui Fang 004; John C. Hart (ACM Trans. Graph., 2004)

Fair morse functions for extracting the topological structure of a surface mesh. - Xinlai Ni; Michael Garland; John C. Hart (ACM Trans. Graph., 2004)

Interactive material replacement in photographs. - Steve Zelinka; Hui Fang 004; Michael Garland; John C. Hart (Graphics Interface, 2005)

ZP+: correct Z-pass stencil shadows. - Samuel Hornus; Jared Hoberock; Sylvain Lefebvre 001; John C. Hart (SI3D, 2005)

Some notes on radial basis functions and thin plate splines. - John C. Hart (SIGGRAPH Courses, 2005)

Using the CW-complex to represent the topological structure of implicit surfaces and solids. - John C. Hart (SIGGRAPH Courses, 2005)

GPU shading and rendering. - Marc Olano; Avi Bleiweiss; Larry Gritz; John C. Hart; Mark J. Kilgard; Michael McCool; Pedro V. Sander (SIGGRAPH Courses, 2005)

A Programmable Particle System Framework for Shape Modeling. - Wen Y. Su; John C. Hart (SMI, 2005)

A Sampling Theorem for MLS Surfaces. - Peer-Timo Bremer; John C. Hart (PBG, 2005)

Voronoi Rasterization of Sparse Point Sets. - Jerry O. Talton; Nathan A. Carr; John C. Hart (PBG, 2005)

Editorial. - John C. Hart (ACM Trans. Graph., 2005)

Fast GPU ray tracing of dynamic meshes using geometry images. - Nathan A. Carr; Jared Hoberock; Keenan Crane; John C. Hart (Graphics Interface, 2006)

Rectangular multi-chart geometry images. - Nathan A. Carr; Jared Hoberock; Keenan Crane; John C. Hart (Symposium on Geometry Processing, 2006)

Spectral surface quadrangulation. - Shen Dong; Peer-Timo Bremer; Michael Garland; Valerio Pascucci; John C. Hart (ACM Trans. Graph., 2006)

RotoTexture: Automated Tools for Texturing Raw Video. - Hui Fang 004; John C. Hart (IEEE Trans. Vis. Comput. Graph., 2006)

Isochords: visualizing structure in music. - Tony Bergstrom; Karrie Karahalios; John C. Hart (Graphics Interface, 2007)

Detail preserving shape deformation in image editing. - Hui Fang 004; John C. Hart (ACM Trans. Graph., 2007)

Rapid Multipole Graph Drawing on the GPU. - Apeksha Godiyal; Jared Hoberock; Michael Garland; John C. Hart (GD, 2008)

Stylized Vector Art from 3D Models with Region Support. - Elmar Eisemann; Holger Winnemöller; John C. Hart; David Salesin (Comput. Graph. Forum, 2008)

On the Visualization of Social and other Scale-Free Networks. - Yuntao Jia; Jared Hoberock; Michael Garland; John C. Hart (IEEE Trans. Vis. Comput. Graph., 2008)

Stream compaction for deferred shading. - Jared Hoberock; Victor Lu; Yuntao Jia; John C. Hart (High Performance Graphics, 2009)

Parallel SAH k-D tree construction. - Byn Choi; Rakesh Komuravelli; Victor Lu; Hyojin Sung; Robert L. Bocchino Jr.; Sarita V. Adve; John C. Hart (High Performance Graphics, 2010)

A high-quality low-delay remote rendering system for 3D video. - Shu Shi; Mahsa Kamali; Klara Nahrstedt; John C. Hart; Roy H. Campbell (ACM Multimedia, 2010)

RBF Dipole Surface Evolution. - Yuntao Jia; Xinlai Ni; Eric Lorimer; Michael Mullan; Ross T. Whitaker; John C. Hart (Shape Modeling International, 2010)

Arbitrary Importance Functions for Metropolis Light Transport. - Jared Hoberock; John C. Hart (Comput. Graph. Forum, 2010)

MethMorph: Simulating Facial Deformation Due to Methamphatamine Usage. - Mahsa Kamali; Forrest N. Iandola; Hui Fang 004; John C. Hart (ISVC (1), 2011)

Linear Clutter Removal from Urban Panoramas. - Mahsa Kamali; Eyal Ofek; Forrest N. Iandola; Ido Omer; John C. Hart (ISVC (2), 2011)

Robust Classification of Curvilinear and Surface-Like Structures in 3d Point Cloud Data. - Mahsa Kamali; Matei Stroila; Jason Cho 001; Eric Shaffer; John C. Hart (ISVC (1), 2011)

Snaxels on a plane. - Kevin Karsch; John C. Hart (NPAR, 2011)

Social Network Clustering and Visualization using Hierarchical Edge Bundles. - Yuntao Jia; Michael Garland; John C. Hart (Comput. Graph. Forum, 2011)

Computer Graphics. - John C. Hart (Encyclopedia of Parallel Computing, 2011)

A parallel stereo reconstruction algorithm with applications in entomology (APSRA). - Rajesh Bhasin; Won Jun Jang; John C. Hart (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

Volume visualization in serial electron microscopy using local variance. - David Mayerich; John C. Hart (BioVis, 2012)

Foreword to Shape Modeling International 2012. - Scott Schaefer; John C. Hart (Comput. Graph., 2012)

A system for monitoring the engagement of remote online students using eye gaze estimation. - Pooya Khorrami; Vuong Le; John C. Hart; Thomas S. Huang (ICME Workshops, 2014)

Accelerating arrays of linear classifiers using approximate range queries. - Victor Lu; Ian Endres; Matei Stroila; John C. Hart (WACV, 2014)

Woodification: User-Controlled Cambial Growth Modeling. - Julian Kratt; Marc Spicker; Alejandro Guayaquil; Marek Fiser; Sören Pirk; Oliver Deussen; John C. Hart; Bedrich Benes (Comput. Graph. Forum, 2015)

SVGPU: real time 3D rendering to vector graphics formats. - Apollo I. Ellis; Warren Hunt; John C. Hart (High Performance Graphics, 2016)

Fast Coherent Particle Advection through Time-Varying Unstructured Flow Datasets. - Mingcheng Chen; Shawn C. Shadden; John C. Hart (IEEE Trans. Vis. Comput. Graph., 2016)

Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. - Pin-Chun Wang; Apollo I. Ellis; John C. Hart; Cheng-Hsin Hsu (NetGames, 2017)

Real-Time Analytic Antialiased Text for 3-D Environments. - Apollo I. Ellis; Warren Hunt; John C. Hart (Comput. Graph. Forum, 2019)