Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN). - Amanda E. Markham; Kathrine A. Service; John-David Collins; Pinata H. Sessoms (SGAMES, 2016)

Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population. - Amanda E. Markham; Kathrine A. Haluch; Trevor B. Viboch; John-David Collins; Pinata H. Sessoms (EAI Endorsed Trans. Serious Games, 2017)