Graceful Degradation of Collision Handling Physically Based Animation. - John Dingliana; Carol O'Sullivan (Comput. Graph. Forum, 2000)

Collision Handling for Virtual Environments. - Carol O'Sullivan; John Dingliana; Fabio Ganovelli; Gareth Bradshaw (Eurographics (Tutorials), 2001)

Collisions and perception. - Carol O'Sullivan; John Dingliana (ACM Trans. Graph., 2001)

Levels of Detail for Crowds and Groups. - Carol O'Sullivan; Justine Cassell; Hannes Högni Vilhjálmsson; John Dingliana; Simon Dobbyn; B. McNamee; Christopher Peters 001; Thanh Giang (Comput. Graph. Forum, 2002)

Evaluating the visual fidelity of physically based animations. - Carol O'Sullivan; John Dingliana; Thanh Giang; Mary K. Kaiser (ACM Trans. Graph., 2003)

Adaptive levels of detail for interactive Collision Handling - John Dingliana (2003)

A Voxel-Based Approach to Approximate Collision Handling. - John Dingliana; Carol O'Sullivan (J. Graph. Tools, 2005)

A scalable and reconfigurable shared-memory graphics architecture. - Michael Manzke; Ross Brennan; Keith O'Conor; John Dingliana; Carol O'Sullivan (SIGGRAPH Sketches, 2006)

A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. - Ross Brennan; Michael Manzke; Keith O'Conor; John Dingliana; Carol O'Sullivan (ERSA, 2007)

Adaptive Abstraction of 3D scenes in Real-Time. - Niall Redmond; John Dingliana (Eurographics (Short Papers), 2007)

Hardware accelerated broad phase collision detection. - Muiris Woulfe; John Dingliana; Michael Manzke (SIGGRAPH Posters, 2007)

A Physically Based Deformation Model for Interactive Cartoon Animation. - Marcos García; John Dingliana; Carol O'Sullivan (VRIPHYS, 2007)

Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations. - Muiris Woulfe; John Dingliana; Michael Manzke (VRIPHYS, 2007)

Perceptual evaluation of cartoon physics: accuracy, attention, appeal. - Marcos García; John Dingliana; Carol O'Sullivan (APGV, 2008)

Evaluation of non-photorealistic abstraction techniques in influencing user behaviour. - Niall Redmond; John Dingliana (APGV, 2008)

Investigating the effect of real-time stylisation techniques on user task performance. - Niall Redmond; John Dingliana (APGV, 2009)

A Cost Metric for Scene-Interior Ray Origins. - Bartosz Fabianowski; Colin Fowler; John Dingliana (Eurographics (Short Papers), 2009)

As-rigid-as-possible image registration for hand-drawn cartoon animations. - Daniel Sýkora; John Dingliana; Steven Collins (NPAR, 2009)

Influencing User Attention Using Real-Time Stylised Rendering. - Niall Redmond; John Dingliana (TPCG, 2009)

Interactive Global Photon Mapping. - Bartosz Fabianowski; John Dingliana (Comput. Graph. Forum, 2009)

LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons. - Daniel Sýkora; John Dingliana; Steven Collins (Comput. Graph. Forum, 2009)

An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs. - Fintan McGee; John Dingliana (TPCG, 2010)

Perceptual enhancement of two-level volume rendering. - Andrew Corcoran; Niall Redmond; John Dingliana (Comput. Graph., 2010)

Adding Depth to Cartoons Using Sparse Depth (In)equalities. - Daniel Sýkora; David Sedlácek; S. Jinchao; John Dingliana; Steven Collins (Comput. Graph. Forum, 2010)

Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation. - C. O'Brien; John Dingliana; Steven Collins (Symposium on Computer Animation, 2011)

An empirical study on the impact of edge bundling on user comprehension of graphs. - Fintan McGee; John Dingliana (AVI, 2012)

Visualising Small World Graphs - Agglomerative Clustering of Small World Graphs around Nodes of Interest. - Fintan McGee; John Dingliana (GRAPP/IVAPP, 2012)

Real-Time Illumination for Two-Level Volume Rendering. - Andrew Corcoran; John Dingliana (ISVC (1), 2012)

Image space adaptive volume rendering. - Andrew Corcoran; John Dingliana (Visualization and Data Analysis, 2012)

Computer-Assisted Repurposing of Existing Animations. - Daniel Sýkora; John Dingliana (Image and Video-Based Artistic Stylisation, 2013)

Information-Guided Transfer Function Refinement. - Shengzhou Luo; John Dingliana (Eurographics (Short Papers), 2014)

Holonomic Collision Avoidance for Virtual Crowds. - Rowan T. Hughes; Jan Ondrej; John Dingliana (Symposium on Computer Animation, 2014)

DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. - Rowan T. Hughes; Jan Ondrej; John Dingliana (MIG, 2015)

Visibility-Weighted Saliency for Volume Visualization. - Shengzhou Luo; John Dingliana (CGVC, 2015)

Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions. - Tom Noonan; Lázaro Campoalegre; John Dingliana (VMV, 2015)

Perception of lighting and shading for animated virtual characters. - Pisut Wisessing; John Dingliana; Rachel McDonnell (SAP, 2016)

Volume Visualization Using Principal Component Analysis. - Salaheddin Alakkari; John Dingliana (VCBM/MedViz, 2016)

Volume Rendering Using Principal Component Analysis. - Salaheddin Alakkari; John Dingliana (EuroVis (Posters), 2016)

Transfer function optimization based on a combined model of visibility and saliency. - Shengzhou Luo; John Dingliana (SCCG, 2017)

Adaptive PCA for Time-Varying Data. - Salaheddin Alakkari; John Dingliana (CoRR, 2017)

An Accelerated Online PCA with O(1) Complexity for Learning Molecular Dynamics Data. - Salaheddin Alakkari; John Dingliana (MolVa@EuroVis, 2018)

An Acceleration Scheme for Memory Limited, Streaming PCA. - Salaheddin Alakkari; John Dingliana (CoRR, 2018)

Intuitive Transfer Function Editing Using Relative Visibility Histograms. - Shengzhou Luo; Subhrajyoti Maji; John Dingliana (J. WSCG, 2018)

An Acceleration Scheme for Mini-batch, Streaming PCA. - Salaheddin Alakkari; John Dingliana (BMVC, 2019)

Modelling Large Scale Datasets Using Partitioning-Based PCA. - Salaheddin Alakkari; John Dingliana (ICIP, 2019)

Colored Cast Shadows for Improved Visibility in Optical See-Through AR. - Chun Wei Ooi; John Dingliana (SIGGRAPH Asia Posters, 2020)

Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; John Dingliana; Rachel McDonnell (ACM Trans. Graph., 2020)

Perceptually enhanced shadows for OST AR. - Chun Wei Ooi; John Dingliana (MMVE@MMSys, 2022)

Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display. - Chun Wei Ooi; John Dingliana (SIGGRAPH Asia Posters, 2022)

Perceptually Optimized Color Selection for Visualization. - Subhrajyoti Maji; John Dingliana (CoRR, 2022)

Interactive X-Ray Vision Mediated Reality. - Priyansh Jalan; John Dingliana (ICAT-EGVE (Posters & Demos), 2023)

TangibleMRCreate: Intuitive Authoring of Mixed Reality Content. - Xuyu Li; John Dingliana (ICAT-EGVE (Posters & Demos), 2023)

Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo). - Eléa Thuilier; John J. Carey; John Dingliana; Mary Dempsey; Bryan Whelan; Shane Biggins; Attracta Brennan (ICAT-EGVE (Posters & Demos), 2023)

Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling. - Colm O. Fearghail; Nivesh Gadipudi; Gareth W. Young; John Dingliana (SAP, 2024)

Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality. - Priyansh Jalan; Xuyu Li; John Dingliana (SAP, 2024)

A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. - Xuyu Li; Priyansh Jalan; John Dingliana (EuroXR, 2024)

Auto-summarization of Human Volumetric Videos. - Nivesh Gadipudi; Colm O. Fearghail; John Dingliana (IMX Workshops, 2024)

Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. - Xuyu Li; John Dingliana (VINCI, 2024)

Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review. - Eléa Thuilier; John J. Carey; Mary Dempsey; John Dingliana; Bryan Whelan; Attracta Brennan (Virtual Real., 2024)

Twinenet: coupling features for synthesizing volume rendered images via convolutional encoder-decoders and multilayer perceptrons. - Shengzhou Luo; Jingxing Xu; John Dingliana; Mingqiang Wei; Lu Han; Lewei He; Jiahui Pan (Vis. Comput., 2024)

Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds. - Xiaohan Sun; Yinghan Xu; John Dingliana; Carol O'Sullivan (VR Workshops, 2025)

Computational topology for hand-drawn animation technology: A survey. - Rachael Schwartz; Mark Mullery; John Dingliana; Rachel McDonnell (Comput. Graph., 2025)

CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering. - Xiaohan Sun; Yinghan Xu; John Dingliana; Carol O'Sullivan (CoRR, 2025)

Publisher Correction: Twinenet: coupling features for synthesizing volume rendered images via convolutional encoder-decoders and multilayer perceptrons. - Shengzhou Luo; Jingxing Xu; John Dingliana; Mingqiang Wei; Lu Han; Lewei He; Jiahui Pan (Vis. Comput., 2025)