BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation. - John Edison Muñoz; Óscar Alberto Henao; Jose Fernando López; Julian F. Villada (GFHEU, 2013)

Application of hybrid BCI and exergames for balance rehabilitation after stroke. - John Edison Muñoz; Ricardo Chavarriaga; David Sebastian Lopez (Advances in Computer Entertainment, 2014)

BCI and motion capture technologies for rehabilitation based on videogames. - John Edison Muñoz; Ricardo Chavarriaga; Julian F. Villada; David Sebastian Lopez (GHTC, 2014)

Shoulder flexion rehabilitation in patients with monoparesia using an exergame. - Javier Bedoya Castano; Juan David Hoyos Escobar; John Edison Muñoz Cardona; Jose Fernando Lopez Herrera (SeGAH, 2014)

Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis. - John Edison Muñoz Cardona; Sergi Bermúdez i Badia; Elvio Rubio; Monica S. Cameirao (EMBC, 2015)

PhysioVR: A novel mobile virtual reality framework for physiological computing. - John Edison Muñoz Cardona; Teresa Paulino; Harry Vasanth; Karolina Baras (HealthCom, 2016)

Workload management through glanceable feedback: The role of heart rate variability. - John Edison Muñoz; Fábio Pereira; Evangelos Karapanos (HealthCom, 2016)

Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study. - John Edison Muñoz Cardona; Afonso Rodrigues Gonçalves; Tatiana Vieira; D. Cró; Yoram Chisik; Sergi Bermúdez i Badia (PhyCS, 2016)

Modulation of Physiological Responses and Activity Levels during Exergame Experiences. - John Edison Muñoz Cardona; Monica S. Cameirao; Teresa Paulino; Sergi Bermúdez i Badia; Elvio Rubio (VS-GAMES, 2016)

Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches. - John Edison Muñoz Cardona; E. R. Gouveia; Monica S. Cameirao; Sergi Bermúdez i Badia (icSPORTS, 2017)

Muscle fatigue detection through wearable sensors: a comparative study using the myo armband. - Maria Fernanda Montoya Vega; Óscar Alberto Henao; John Edison Muñoz (Interacción, 2017)

The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames. - John Edison Muñoz Cardona; E. R. Gouveia; Mónica Cameirão; Sergi Bermúdez i Badia (PhyCS, 2017)

Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults. - John Edison Muñoz; Mónica Cameirão; Sergi Bermúdez i Badia; Élvio Rúbio Gouveia (CHI PLAY, 2018)

Design of an Integrative System for Configurable Exergames Targeting the Senior Population. - Teresa Paulino; John Edison Muñoz; Sergi Bermúdez i Badia; Mónica S. Cameirão (IHSED, 2018)

From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming. - Afonso Gonçalves 001; Filipa Nóbrega; Mónica Cameirão; John Edison Muñoz; Élvio Rúbio Gouveia; Sergi Bermúdez i Badia (PhyCS (Selected Papers), 2018)

Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting. - John Edison Muñoz; Alan T. Pope; Luis E. Velez (PhyCS (Selected Papers), 2018)

Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults. - John Edison Muñoz Cardona; Afonso Rodrigues Gonçalves; Monica S. Cameirao; Sergi Bermúdez i Badia; E. R. Gouveia (VS-GAMES, 2018)

Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect. - John Edison Muñoz Cardona; Julian F. Villada; S. Casanova; Maria Fernanda Montoya Vega; Óscar Alberto Henao (VS-GAMES, 2018)

PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population. - John Edison Muñoz Cardona; Élvio Rúbio Gouveia; Monica S. Cameirao; Sergi Bermúdez i Badia (Multim. Tools Appl., 2018)

Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems. - John Edison Muñoz; Shi Cao; Jennifer Boger (AIVR, 2019)

Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications. - Luis Quintero; Panagiotis Papapetrou; John Edison Muñoz (AIVR, 2019)

Custom-made exergames for older people: New inputs for multidimensional physical. - Honorato Sousa; E. R. Gouveia; Mónica S. Cameirão; Afonso Gonçalves 001; John Edison Muñoz; Teresa Paulino; Hugo Simão; Ricardo Rodrigues Nunes; Alexandre Bernardino; Sergi Bermúdez i Badia (exp.at, 2019)

Implementation of Mobile-Based Real-Time Heart Rate Variability Detection for Personalized Healthcare. - Luis Quintero; Panagiotis Papapetrou; John Edison Muñoz; Uno Fors (ICDM Workshops, 2019)

Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization. - John Edison Muñoz; Maria Fernanda Montoya Vega; David Sebastian Lopez; Óscar Alberto Henao (REHAB, 2019)

Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health. - Yirou Li; John Edison Muñoz; Samira Mehrabi; Laura Middleton; Shi Cao; Jennifer Boger (HCI (31), 2020)

HRI Physio Lib: A Software Framework to Support the Integration of Physiological Adaptation in HRI. - Austin Kothig; John Edison Muñoz; Hamza Mahdi; Alexander Mois Aroyo; Kerstin Dautenhahn (ICSR, 2020)

Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents. - John Edison Muñoz Cardona; Shruti Chandra; Adriana Maria Rios Rincon; Luke Jai Wood; Kerstin Dautenhahn (IDC, 2021)

Robots, Bullies and Stories: A Remote Co-design Study with Children. - Elaheh Sanoubari; John Edison Muñoz Cardona; Hamza Mahdi; James E. Young; Andrew Houston; Kerstin Dautenhahn (IDC, 2021)

Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor. - Maria Fernanda Montoya Vega; Julian F. Villada; John Edison Muñoz; Óscar Alberto Henao (HCI (29), 2021)

Taxonomy of Physiologically Adaptive Systems and Design Framework. - John Edison Muñoz; Luis Quintero; Chad L. Stephens; Alan T. Pope (HCI (31), 2021)

Robo Ludens: Game Design Techniques Applied in HRI Experiments. - John Edison Muñoz Cardona; Kerstin Dautenhahn (HRI (Companion), 2021)

Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. - Luis Quintero; John Edison Muñoz; Jeroen De Mooij; Michael Gaebler (ISMAR, 2021)

Connecting Humans and Robots Using Physiological Signals - Closing-the-Loop in HRI. - Austin Kothig; John Edison Muñoz; Sami Alperen Akgun; Alexander Mois Aroyo; Kerstin Dautenhahn (RO-MAN, 2021)

Robo Ludens: A Game Design Taxonomy for Multiplayer Games Using Socially Interactive Robots. - John Edison Muñoz; Kerstin Dautenhahn (ACM Trans. Hum. Robot Interact., 2021)

Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults. - Afonso Rodrigues Gonçalves; John Edison Muñoz; Élvio Rúbio Gouveia; Mónica da Silva Cameirão; Sergi Bermúdez i Badia (Vis. Comput., 2021)

Socially Interactive Agents for Supporting Aging. - Moojan Ghafurian; John Edison Muñoz; Jennifer Boger; Jesse Hoey; Kerstin Dautenhahn (The Handbook on Socially Interactive Agents (2), 2022)

Using Robot-Mediated Applied Drama to Foster Anti-Bullying Peer Support. - Elaheh Sanoubari; Amanda Johnson; John Edison Muñoz; Andrew Houston; Kerstin Dautenhahn (Robophilosophy, 2022)

Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers. - Elaheh Sanoubari; John Edison Muñoz Cardona; Andrew Houston; James Everett Young; Kerstin Dautenhahn (JCSG, 2022)

Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments. - Luis Quintero; Panagiotis Papapetrou; John Edison Muñoz; Jeroen De Mooij; Michael Gaebler (VR Workshops, 2022)

That's not a Good Idea: A Robot Changes Your Behavior Against Social Engineering. - Dario Pasquali; Austin Kothig; Alexander Mois Aroyo; John Edison Muñoz Cardona; Kerstin Dautenhahn; Stefano Bencetti; Francesco Rea; Alessandra Sciutti (HAI, 2023)

Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults. - Sergi Bermúdez i Badia; João Avelino; Alexandre Bernardino; Mónica S. Cameirão; John Edison Muñoz; Heitor Cardoso; Afonso Gonçalves 001; Teresa Paulino; Ricardo A. Ribeiro; Hugo Simão; Honorato Sousa (Everyday Virtual and Augmented Reality, 2023)

Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG. - Maria Fernanda Montoya Vega; John Edison Muñoz; Óscar Alberto Henao (Virtual Real., 2023)

Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR. - Julian Felipe Villada Castillo; Jose Fernando López; John Edison Muñoz; Oscar Henao Gallo (HCI-COLLAB, 2024)

Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation. - Julian Felipe Villada Castillo; John Edison Muñoz; David Sebastian Lopez; Jose Fernando López; Oscar Henao Gallo (SeGAH, 2024)

What Makes an Educational Robot Game Fun? Framework Analysis of Children's Design Ideas. - Elaheh Sanoubari; John Edison Muñoz; Ali Yamini; Neil Randall; Kerstin Dautenhahn (ICSR + AI, 2024)

Creation and Evaluation of a Canvas to Capture, Visualise, and Assess Human-Robot Games. - Shruti Chandra; John Edison Muñoz; Jennifer Boger (Int. J. Soc. Robotics, 2025)

Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics. - John Edison Muñoz; Faraz Ali; Aysha Basharat; Samira Mehrabi; Michael Barnett-Cowan; Shi Cao; Laura Middleton; Jennifer Boger (IEEE Trans. Games, 2025)