On the combination of hardware and software concurrency extraction methods. - Augustus K. Uht; Constantine D. Polychronopoulos; John F. Kolen (MICRO, 1987)

Faster learning through a probabilistic approximation algorithm. - John F. Kolen (ICNN, 1988)

Back Propagation is Sensitive to Initial Conditions. - John F. Kolen; Jordan B. Pollack (NIPS, 1990)

Backpropagation is Sensitive to Initial Conditions. - John F. Kolen; Jordan B. Pollack (Complex Syst., 1990)

Learning in parallel distributed processing networks: Computational complexity and information content. - John F. Kolen; Ashok K. Goel 001 (IEEE Trans. Syst. Man Cybern., 1991)

Fool's Gold: Extracting Finite State Machines from Recurrent Network Dynamics. - John F. Kolen (NIPS, 1993)

Resonance and the Perception of Musical Meter. - Edward W. Large; John F. Kolen (Connect. Sci., 1994)

The observers' paradox: apparent computational complexity in physical systems. - John F. Kolen; Jordan B. Pollack (J. Exp. Theor. Artif. Intell., 1995)

The paradox of observation and the observation of paradox. - John F. Kolen; Jordan B. Pollack (J. Exp. Theor. Artif. Intell., 1995)

A Computatuional Analysis of the Reachability Problem for a Class of Hybrid Dynamical Systems. - John F. Kolen; Feng Zhao 001 (Hybrid Systems, 1996)

An AI Approach to Computer Assisted Tomography. - John F. Kolen; David A. Shamma; Thomas Reichherzer; Timothy Flueharty (FLAIRS, 1998)

Dynamical Recurrent Networks for Sequential Data Processing. - Stefan C. Kremer; John F. Kolen (Hybrid Neural Systems, 1998)

Prediction of lake inflows with neural networks. - John F. Kolen; Rattikorn Hewett (SMC, 2000)

A Low-Cost, High-Density Mounting System for Computer Clusters. - John F. Kolen; Tim Hutcheson (CLUSTER, 2001)

Evolutionary Search for Matrix Multiplication Algorithms. - John F. Kolen; Phillip Bruce (FLAIRS, 2001)

An On-Line Satisfiability Algorithm for Conjunctive Normal Form Expressions with Two Literals. - John F. Kolen (FLAIRS, 2002)

Reducing the time complexity of the fuzzy c-means algorithm. - John F. Kolen; Tim Hutcheson (IEEE Trans. Fuzzy Syst., 2002)

Recommendation Applications and Systems at Electronic Arts. - Meng Wu; John Kolen; Navid Aghdaie; Kazi A. Zaman (RecSys, 2017)

EOMM: An Engagement Optimized Matchmaking Framework. - Zhengxing Chen; Su Xue; John Kolen; Navid Aghdaie; Kazi A. Zaman; Yizhou Sun; Magy Seif El-Nasr (WWW, 2017)

Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games. - Su Xue; Meng Wu; John Kolen; Navid Aghdaie; Kazi A. Zaman (WWW (Companion Volume), 2017)

Horizontal Scaling With a Framework for Providing AI Solutions Within a Game Company. - John F. Kolen; Mohsen Sardari; Marwan Mattar; Nick Peterson; Meng Wu (AAAI, 2018)

Exploring Gameplay With AI Agents. - Fernando de Mesentier Silva; Igor Borovikov; John Kolen; Navid Aghdaie; Kazi A. Zaman (AIIDE, 2018)

Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI. - Yunqi Zhao; Igor Borovikov; Ahmad Beirami; Jason Rupert; Caedmon Somers; Jesse Harder; Fernando de Mesentier Silva; John Kolen; Jervis Pinto; Reza Pourabolghasem; Harold Chaput; James Pestrak; et al. (CoRR, 2019)

Winning Is Not Everything: Enhancing Game Development With Intelligent Agents. - Yunqi Zhao; Igor Borovikov; Fernando de Mesentier Silva; Ahmad Beirami; Jason Rupert; Caedmon Somers; Jesse Harder; John Kolen; Jervis Pinto; Reza Pourabolghasem; James Pestrak; Harold Chaput; et al. (IEEE Trans. Games, 2020)

Optimizing Dynamic Airlift Operations: Winning Strategies in the AFRL Airlift Challenge. - John Kolen (FLAIRS, 2024)