NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation. - John Falby; Michael Zyda; David R. Pratt; Randy L. Mackey (Comput. Graph., 1993)

NPSOFF: An object description language for supporting virtual world construction. - Michael Zyda; Kalin P. Wilson; David R. Pratt; James G. Monahan; John Falby (Comput. Graph., 1993)

NPSNET and the Naval Postgraduate School Graphics and Video Laboratory. - Michael Zyda; David R. Pratt; John Falby; Paul T. Barham; Kristen M. Kelleher (Presence Teleoperators Virtual Environ., 1993)

The Software Required for the Computer Generation of Virtual Environments. - Michael Zyda; David R. Pratt; John Falby; Chuck Lombardo; Kristen M. Kelleher (Presence Teleoperators Virtual Environ., 1993)

NPSNET: A Multi-Player 3D Virtual Environment over the Internet. - Michael R. Macedonia; Donald P. Brutzman; Michael Zyda; David R. Pratt; Paul T. Barham; John Falby; John Locke (SI3D, 1995)

The laboratory for human interaction in the virtual environment. - William R. Cockayne; Michael Zyda; Paul T. Barham; Don Brutzman; John Falby (VRST, 1996)

The NPSNet Sound Cube. - Russell L. Storms; John T. Roesli; Lloyd J. Biggs; John Falby; Paul T. Barham; Michael Zyda (Presence Teleoperators Virtual Environ., 1998)

Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN. - Matthew C. Schnaidt; Debra A. Hensgen; John Falby; Taylor Kidd; David St. John (HPDC, 1999)