Making them behave. - John Funge; Xiaoyuan Tu (SIGGRAPH Visual Proceedings, 1997)

Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. - John Funge; Xiaoyuan Tu; Demetri Terzopoulos (SIGGRAPH, 1999)

Representing Knowledge within the Situation Calculus Using Interval-Valued Epistemic Fluents. - John Funge (Reliab. Comput., 1999)

Cognitive modeling for games and animation. - John Funge (Commun. ACM, 2000)

Let Us Entertain You. - John Funge (Computer, 2008)

Artificial Intelligence for Games, Second Edition. - Ian Millington; John Funge (Morgan Kaufmann, 2009)