Object graph rewriting: an experimental parallel implementation. - John Glauert (PASCO, 1997)

Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments. - Karina Rodriguez-Echavarria; David C. Morris; Craig Moore; David Arnold 001; John Glauert; Vince J. Jennings (VAST, 2007)

Joint Hierarchical Nodes Based User Management (JoHNUM) Infrastructure for the Development of Scalable and Consistent Virtual Worlds. - Umar Farooq 007; John Glauert (DS-RT, 2009)

Time Management for virtual worlds based on constrained communication model. - Umar Farooq 007; John Glauert (NETGAMES, 2010)

A Dynamic Load Distribution Algorithm for Virtual Worlds. - Umar Farooq 007; John Glauert (J. Digit. Inf. Manag., 2010)

Building a Swiss German Sign Language avatar with JASigning and evaluating it among the Deaf community. - Sarah Ebling; John Glauert (Univers. Access Inf. Soc., 2016)

Integrating dynamic scalability into the OpenSimulator framework. - Umar Farooq 007; John Glauert (Simul. Model. Pract. Theory, 2017)

Faster dynamic spatial partitioning in OpenSimulator. - Umar Farooq 007; John Glauert (Virtual Real., 2017)

Load Balancing for Virtual Worlds by Splitting and Merging Spatial Regions. - Umar Farooq 007; John Glauert; Kashif Zia (Informatica (Slovenia), 2018)