ACognitive Approach to Game Usability and Design: Mental Model Development in Novice Real-Time Strategy Gamers. - John Graham; Liya Zheng; Cleotilde Gonzalez (Cyberpsychology Behav. Soc. Netw., 2006)

A Model for Effectively Integrating Technology Across the Curriculum: A Three-Step Staff Development Program for Transforming Practice. - John Graham; George W. Semich (Int. J. Inf. Commun. Technol. Educ., 2006)

RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches. - Da-Yuan Huang; Ruizhen Guo; Jun Gong; Jingxian Wang; John Graham; De-Nian Yang; Xing-Dong Yang (UIST, 2017)

Wide-Scale Automatic Analysis of 20 Years of ITS Research. - Ryan Hodgson; Alexandra I. Cristea; Lei Shi 003; John Graham (ITS, 2021)

Hybrid Weighted Retrieval of Twitter Users for Temporally Relevant Full-Text Querying in the Media Industry. - Ryan Hodgson; Jingyun Wang; Alexandra I. Cristea; John Graham (IIAI-AAI-Winter, 2022)

Enhancing Cluster-Based Topic Models Through Parametric Dimensionality Reduction with Transformer-Encoders. - Ryan Hodgson; Alexandra I. Cristea; John Graham (LOD (2), 2024)

Partially-Supervised Metric Learning via Dimensionality Reduction of Text Embeddings Using Transformer Encoders and Attention Mechanisms. - Ryan Hodgson; Jingyun Wang; Alexandra I. Cristea; John Graham (IEEE Access, 2024)