Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes. - John Hable; Jarek Rossignac (ACM Trans. Graph., 2005)

Playable universal capture. - George Borshukov; Jefferson Montgomery; Witek Werner; Barry Ruff; James Lau; Paul G. Thuriot; Patrick Mooney; Stefan Van Niekerk; Dave Raposo; Jean-Luc Duprat; John Hable; Håkan Kihlström; et al. (SIGGRAPH Sketches, 2006)

Constructive solid trimming. - John Hable; Jarek Rossignac (SIGGRAPH Sketches, 2006)

CST: Constructive Solid Trimming for Rendering BReps and CSG. - John Hable; Jarek Rossignac (IEEE Trans. Vis. Comput. Graph., 2007)