John Halloran

Orcid: 0000-0001-8549-9936

Affiliations:
  • Coventry University, Faculty of Engineering and Computing, UK


According to our database1, John Halloran authored at least 25 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Feedback and Engagement on an Introductory Programming Module.
Proceedings of the CEP 2022: Computing Education Practice 2022, 2022

2019
Touch and play? Investigating the value of touchscreens for gamer experience.
Entertain. Comput., 2019

2017
The Human Element: Social Leveraging of User Engagement with Assisted Living Technology.
Interact. Comput., 2017

Design implications for task-specific search utilities for retrieval and re-engineering of code.
Enterp. Inf. Syst., 2017

2013
Supporting information exchange among software developers through the development of Collaborative Information Retrieval utilities.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013

2012
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing.
Comput. Graph. Forum, 2012

Investigating the value of retention actions as a source of relevance information in the software development environment.
Proceedings of the IEEE 16th International Conference on Computer Supported Cooperative Work in Design, 2012

2011
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Ethnographically informed agent based computational model for collaborative systems.
Proceedings of the IEEE International Conference on Systems, 2010

2009
An Investigation of User Behaviour Consistency for Context-Aware Information Retrieval Systems.
Int. J. Adv. Pervasive Ubiquitous Comput., 2009

It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Design Challenges and Solutions: Review of the 4th International Workshop on Ubiquitous Computing (iUBICOM 2009).
Proceedings of the Dataspace: The Final Frontier, 2009

2007
Taking Literacy Beyond The Classroom.
Proceedings of the 37. Jahrestagung der Gesellschaft für Informatik, 2007

2006
A Reusable, Extensible Infrastructure for Augmented Field Trips.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006

UbiComp in opportunity spaces: challenges for participatory design.
Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, 2006

Requirements for in-situ authoring of location based experiences.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

The literacy fieldtrip: using UbiComp to support children's creative writing.
Proceedings of the Interaction Design and Children, 2006

Unfolding understandings: co-designing UbiComp <i>In Situ</i>, over time.
Proceedings of the Conference on Designing Interactive Systems, 2006

2004
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Creating New User Experiences to Enhance Collaboration.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

From text to talk: multiplayer games and voiceover IP.
Proceedings of the Digital Games Research Conference 2003, 2003

Designing novel interactional workspaces to support face to face consultations.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Taking the 'No' out of Lotus Notes: activity theory, groupware, and student groupwork.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Let's Work Together: Supporting Two-Party Collaborations with New Forms of Shared Interactive Representations.
Proceedings of the Cooperative Systems Design, 2002

2001
Can We Afford It? Issues in Designing Transparent Technologies.
Proceedings of the Cognitive Technology: Instruments of Mind, 4th International Conference, 2001


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