Can We Afford It? Issues in Designing Transparent Technologies. - John Halloran 001 (Cognitive Technology, 2001)

Let's Work Together: Supporting Two-Party Collaborations with New Forms of Shared Interactive Representations. - Michael Scaife; John Halloran 001; Yvonne Rogers (COOP, 2002)

Taking the 'No' out of Lotus Notes: activity theory, groupware, and student groupwork. - John Halloran 001; Yvonne Rogers; Michael Scaife (CSCL, 2002)

Designing novel interactional workspaces to support face to face consultations. - Tom Rodden; Yvonne Rogers; John Halloran 001; Ian Taylor (CHI, 2003)

From text to talk: multiplayer games and voiceover IP. - John Halloran 001; Yvonne Rogers; Geraldine Fitzpatrick (DiGRA Conference, 2003)

Creating New User Experiences to Enhance Collaboration. - John Halloran 001; Yvonne Rogers; Tom Rodden; Ian Taylor (INTERACT, 2003)

Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. - John Halloran 001; Geraldine Fitzpatrick; Yvonne Rogers; Paul Marshall (CHI Extended Abstracts, 2004)

Unfolding understandings: co-designing UbiComp In Situ, over time. - John Halloran 001; Eva Hornecker; Geraldine Fitzpatrick; Mark J. Weal; David E. Millard; Danius T. Michaelides; Don Cruickshank; David De Roure (Conference on Designing Interactive Systems, 2006)

The literacy fieldtrip: using UbiComp to support children's creative writing. - John Halloran 001; Eva Hornecker; Geraldine Fitzpatrick; Mark J. Weal; David E. Millard; Danius T. Michaelides; Don Cruickshank; David De Roure (IDC, 2006)

Requirements for in-situ authoring of location based experiences. - Mark J. Weal; Eva Hornecker; Don Cruickshank; Danius T. Michaelides; David E. Millard; John Halloran 001; David De Roure; Geraldine Fitzpatrick (Mobile HCI, 2006)

UbiComp in opportunity spaces: challenges for participatory design. - Eva Hornecker; John Halloran 001; Geraldine Fitzpatrick; Mark J. Weal; David E. Millard; Danius T. Michaelides; Don Cruickshank; David De Roure (PDC, 2006)

A Reusable, Extensible Infrastructure for Augmented Field Trips. - Mark J. Weal; Don Cruickshank; Danius T. Michaelides; David E. Millard; David De Roure; Eva Hornecker; John Halloran 001; Geraldine Fitzpatrick (PerCom Workshops, 2006)

Taking Literacy Beyond The Classroom. - Eva Hornecker; John Halloran 001; Geraldine Fitzpatrick (GI Jahrestagung (1), 2007)

Design Challenges and Solutions: Review of the 4th International Workshop on Ubiquitous Computing (iUBICOM 2009). - John Halloran 001; Rahat Iqbal; Dzmitry Aliakseyeu; Martinez Fernando; Richard Cooper 001; Adam Grzywaczewski; Ratvinder Grewal 001; Anne E. James; Chris Greenhalgh (BNCOD, 2009)

It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games. - John Halloran 001 (VS-GAMES, 2009)

An Investigation of User Behaviour Consistency for Context-Aware Information Retrieval Systems. - Adam Grzywaczewski; Rahat Iqbal; Anne E. James; John Halloran 001 (Int. J. Adv. Pervasive Ubiquitous Comput., 2009)

Ethnographically informed agent based computational model for collaborative systems. - Rahat Iqbal; John Halloran 001; Nazaraf Shah; Anne E. James (SMC, 2010)

In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. - Eike Falk Anderson; Christopher E. Peters; Fotis Liarokapis; John Halloran 001 (Eurographics (Education Papers), 2011)

Investigating the value of retention actions as a source of relevance information in the software development environment. - Rahat Iqbal; Adam Grzywaczewski; Anne E. James; Faiyaz Doctor; John Halloran 001 (CSCWD, 2012)

In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. - Eike Falk Anderson; Christopher E. Peters; John Halloran 001; P. Every; James Shuttleworth; Fotis Liarokapis; R. Lane; M. Richards (Comput. Graph. Forum, 2012)

Supporting information exchange among software developers through the development of Collaborative Information Retrieval utilities. - Adam Grzywaczewski; Rahat Iqbal; Anne E. James; John Halloran 001 (CSCWD, 2013)

Design implications for task-specific search utilities for retrieval and re-engineering of code. - Rahat Iqbal; Adam Grzywaczewski; John Halloran 001; Faiyaz Doctor; Kashif Iqbal (Enterp. Inf. Syst., 2017)

The Human Element: Social Leveraging of User Engagement with Assisted Living Technology. - John Halloran 001 (Interact. Comput., 2017)

Touch and play? Investigating the value of touchscreens for gamer experience. - John Halloran 001; Anna Minaeva (Entertain. Comput., 2019)

Feedback and Engagement on an Introductory Programming Module. - Beate Grawemeyer; John Halloran 001; Matthew England 001; David Croft 005 (CEP, 2022)