John P. Lewis

Affiliations:
  • Google, San Francisco, CA, USA
  • Victoria University of Wellington, New Zealand (former)
  • Weta Digital Ltd., New Zealand (former)
  • Stanford University, CA, USA (former)
  • New York Institute of Technology, Old Westbury, NY, USA (former)


According to our database1, John P. Lewis authored at least 111 papers between 1984 and 2024.

Collaborative distances:

Timeline

Legend:

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Bibliography

2024
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation.
CoRR, 2024

2023
FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
CoRR, 2023

Exact Diffusion Inversion via Bi-directional Integration Approximation.
CoRR, 2023

Training-Free Neural Matte Extraction for Visual Effects.
CoRR, 2023

Directed Diffusion: Direct Control of Object Placement through Attention Guidance.
CoRR, 2023

2022
Training-Free Neural Matte Extraction for Visual Effects.
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022

NewsStories: Illustrating Articles with Visual Summaries.
Proceedings of the Computer Vision - ECCV 2022, 2022

FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
Proceedings of the DigiPro '22: The Digital Production Symposium, 2022

2021
LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
NASA Neural Articulated Shape Approximation.
Proceedings of the Computer Vision - ECCV 2020, 2020

The HSIC Bottleneck: Deep Learning without Back-Propagation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Direct delta mush skinning and variants.
ACM Trans. Graph., 2019

VIPER: Volume Invariant Position-based Elastic Rods.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Optimal and interactive keyframe selection for motion capture.
Comput. Vis. Media, 2019

NASA: Neural Articulated Shape Approximation.
CoRR, 2019

Piku Piku Interpolation.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Saliency Diagrams.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

High-quality object-space dynamic ambient occlusion for characters using Bi-level regression.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Low-Rank Matrix Completion to Reconstruct Incomplete Rendering Images.
IEEE Trans. Vis. Comput. Graph., 2018

A magic wand for motion capture editing and edit propagation.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Blind Facial Basis Discovery Using the Hilbert-Schmidt Independence Criterion.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Face Stabilization by Mode Pursuit for Avatar Construction.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Sample-Efficient Optimization Using Bayesian Neural Networks.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Sequence alignment with the hilbert-schmidt independence criterion.
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018

2017
Facial retargeting with automatic range of motion alignment.
ACM Trans. Graph., 2017

Negentropic Planar Symmetry Detector.
CoRR, 2017

Sparse Rig Parameter Optimization for Character Animation.
Comput. Graph. Forum, 2017

Blending Face Details: Synthesizing a Face Using Multiscale Face Models.
IEEE Computer Graphics and Applications, 2017

Back To RGB: Deep articulated hand pose estimation from a single camera image.
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017

Non-local pose means for denoising motion capture data.
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017

The Shattered Gradients Problem: If resnets are the answer, then what is the question?
Proceedings of the 34th International Conference on Machine Learning, 2017

2016
Learning from the Artist: Theory and Practice of Example-Based Character Deformation.
PhD thesis, 2016

SketchiMo: sketch-based motion editing for articulated characters.
ACM Trans. Graph., 2016

3D Characters for Virtual Reality.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Creating an actor-specific facial rig from performance capture.
Proceedings of the 2016 Symposium on Digital Production, 2016

2015
Realism and Texture: Benchmark Problems for Natural Computation.
Proceedings of the Unconventional Computation and Natural Computation, 2015

2014
Tuning facial animation in a mocap pipeline.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Developing interactive facial rigs in production environment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Skinning: real-time shape deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scattered data interpolation for computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Sky Browser: Search for HDR Sky Maps.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Practice and Theory of Blendshape Facial Models.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Scalable metadata environments (MDE): artistically impelled immersive environments for large-scale data exploration.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

Can we solve the pipeline problem?
Proceedings of the Fourth Symposium on Digital Production, 2014

2013
Expression transfer: A system to build 3D blend shapes for facial animation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

2012
Weighted pose space editing for facial animation.
Vis. Comput., 2012

Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

A Practical Approach to Direct Manipulation Blendshapes.
J. Graph. Tools, 2012

Is there a universal image generator?
Appl. Math. Comput., 2012

A guided synthesizer for blendshape characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A facial composite editor for blendshape characters.
Proceedings of the Digital Production Symposium, 2012

2011
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations.
IEEE Trans. Vis. Comput. Graph., 2011

Artist friendly facial animation retargeting.
ACM Trans. Graph., 2011

Compression and direct manipulation of complex blendshape models.
ACM Trans. Graph., 2011

A Database and Evaluation Methodology for Optical Flow.
Int. J. Comput. Vis., 2011

2010
A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

Direct Manipulation Blendshapes.
IEEE Computer Graphics and Applications, 2010

Scattered data interpolation and approximation for computer graphics.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Stable and efficient differential inverse kinematics.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Quantization effects on Compressed Sensing Video.
Proceedings of the 17th International Conference on Telecommunications, 2010

Issues in adapting research algorithms to stereoscopic visual effects.
Proceedings of the International Conference on Image Processing, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Book Review: Machine Learning: An Algorithmic Perspective.
IEEE Intell. Informatics Bull., 2009

Selecting good views of high-dimensional data using class consistency.
Comput. Graph. Forum, 2009

Identifying salient points.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Multiscale meta shape grammar objects for "...a grain of sand turns the balance" and ATLAS in silico.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Extracting higher-level information from facial mocap.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Creating an Animatable 3D Volume Hand Model from In Vivo MRI.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Adaptive non-rigid registration of 3D knee MRI in different pose spaces.
Proceedings of the 2008 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2008

Learning Optical Flow.
Proceedings of the Computer Vision, 2008

2007
Practical least-squares for computer graphics: Video files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Mapping the mental space of game genres.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

Soft-Tissue Deformation for In Vivo Volume Animation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Shape Priors by Kernel Density Modeling of PCA Residual Structure.
Proceedings of the International Conference on Image Processing, 2007

2006
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.
IEEE Trans. Vis. Comput. Graph., 2006

Real-Time Weighted Pose-Space Deformation on the GPU.
Comput. Graph. Forum, 2006

Facial motion retargeting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Introduction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Retargeting: algorithms for performance-driven animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Background mathematics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Human hand modeling from surface anatomy.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Perceiving Visual Emotions with Speech.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Automated Eye Motion Using Texture Synthesis.
IEEE Computer Graphics and Applications, 2005

Ecce Homology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Cross-mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Audience perception of clone realism.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Realistic human face rendering for "The Matrix Reloaded".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Reducing blendshape interference by selected motion attenuation.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

SmartCanvas: a gesture-driven intelligent drawing desk system.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

More optimal strokes for NPR sketching.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Synthesizing speech animation by learning compact speech co-articulation models.
Proceedings of the Computer Graphics International 2005, 2005

The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

The Future of Disaster Response: Humans Working with Multiagent Teams using DEFACTO.
Proceedings of the AI Technologies for Homeland Security, 2005

The DEFACTO System: Training Tool for Incident Commanders.
Proceedings of the Proceedings, 2005

The DEFACTO System: Coordinating Human-Agent Teams for the Future of Disaster Response.
Proceedings of the Multi-Agent Programming: Languages, Platforms and Applications, 2005

2004
VisualIDs: automatic distinctive icons for desktop interfaces.
ACM Trans. Graph., 2004

Improved automatic caricature by feature normalization and exaggeration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Smart point landmark distribution for thin-plate splines.
Proceedings of the Medical Imaging 2004: Image Processing, 2004

Ripple-free local bases by design.
Proceedings of the 2004 IEEE International Conference on Acoustics, 2004

Face Inpainting with Local Linear Representations.
Proceedings of the British Machine Vision Conference, 2004

2003
Practical eye movement model using texture synthesis.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Universal capture: image-based facial animation for "The Matrix Reloaded".
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
Limits to software estimation.
ACM SIGSOFT Softw. Eng. Notes, 2001

2000
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1993
Teleconferencing eye contract using a virtual camera.
Proceedings of the Human-Computer Interaction, 1993

1989
Algorithms for solid noise synthesis.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

Algorithms for Music Composition by Neural Nets: Improved CBR Paradigms.
Proceedings of the 1989 International Computer Music Conference, 1989

1988
Creation by refinement: a creativity paradigm for gradient descent learning networks.
Proceedings of International Conference on Neural Networks (ICNN'88), 1988

1987
Generalized Stochastic Subdivision.
ACM Trans. Graph., 1987

Automated lip-synch and speech synthesis for character animation.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1984
Texture synthesis for digital painting.
Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques, 1984


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