Visual cues for imminent object contact in realistic virtual environment. - Helen H. Hu; Amy Gooch; William B. Thompson; Brian E. Smits; John J. Rieser; Peter Shirley (IEEE Visualization, 2000)

Visual motion influences locomotion in a treadmill virtual environment. - Betty J. Mohler; William B. Thompson; Sarah H. Creem-Regehr; Herbert L. Pick Jr.; William H. Warren Jr.; John J. Rieser; Peter Willemsen 001 (APGV, 2004)

Updating orientation in large virtual environments using scaled translational gain. - Betsy Williams; Gayathri Narasimham; Timothy P. McNamara; Thomas H. Carr; John J. Rieser; Bobby Bodenheimer (APGV, 2006)

Distance estimation in virtual environments using bisection. - Jingjing Meng; John J. Rieser; Bobby Bodenheimer (SIGGRAPH Research Posters, 2006)

Exploring large virtual environments with an HMD on foot. - Betsy Williams; Gayathri Narasimham; Björn Rump; Timothy P. McNamara; Thomas H. Carr; John J. Rieser; Bobby Bodenheimer (SIGGRAPH Research Posters, 2006)

Distance estimation in virtual and real environments using bisection. - Bobby Bodenheimer; Jingjing Meng; Haojie Wu; Gayathri Narasimham; Björn Rump; Timothy P. McNamara; Thomas H. Carr; John J. Rieser (APGV, 2007)

Exploring large virtual environments with an HMD when physical space is limited. - Betsy Williams; Gayathri Narasimham; Björn Rump; Timothy P. McNamara; Thomas H. Carr; John J. Rieser; Bobby Bodenheimer (APGV, 2007)

Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment. - Betty J. Mohler; William B. Thompson; Sarah H. Creem-Regehr; Peter Willemsen 001; Herbert L. Pick Jr.; John J. Rieser (ACM Trans. Appl. Percept., 2007)

Functional similarities in spatial representations between real and virtual environments. - Betsy Williams; Gayathri Narasimham; Claire Westerman; John J. Rieser; Bobby Bodenheimer (ACM Trans. Appl. Percept., 2007)

Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2008)

Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (ACM Trans. Appl. Percept., 2009)

Spatialized sound influences biomechanical self-motion illusion ("vection"). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2010)

A system for exploring large virtual environments that combines scaled translational gain and interventions. - Xianshi Xie; Qiufeng Lin; Haojie Wu; Gayathri Narasimham; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (APGV, 2010)

Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method. - Qiufeng Lin; Xianshi Xie; Aysu Erdemir; Gayathri Narasimham; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Egocentric distance perception in HMD-based virtual environments. - Qiufeng Lin; Xianshi Xie; Aysu Erdemir; Gayathri Narasimham; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment. - Erin A. McManus; Aysu Erdemir; Stephen W. Bailey; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Perceiving alterations in trajectories while throwing in a virtual environment. - Erin A. McManus; Qiufeng Lin; Aysu Erdemir; Stephen W. Bailey; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Spatialized sound enhances biomechanically-induced self-motion illusion (vection). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (CHI, 2011)

Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment. - Qiufeng Lin; John J. Rieser; Bobby Bodenheimer (SAP, 2012)

Self-motion illusions (vection) in VR - Are they good for anything? - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (VR, 2012)

Stepping off a ledge in an HMD-based immersive virtual environment. - Qiufeng Lin; John J. Rieser; Bobby Bodenheimer (SAP, 2013)

Does neck viewing angle affect spatial orientation in an HMD-based VE? - Betsy Williams; Preston Tunnell Wilson; Gayathri Narasimham; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (SAP, 2013)

Dyadic interactions with avatars in immersive virtual environments: high fiving. - Mary K. Young; John J. Rieser; Bobby Bodenheimer (SAP, 2015)

Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge. - Qiufeng Lin; John J. Rieser; Bobby Bodenheimer (ACM Trans. Appl. Percept., 2015)

Induction of linear and circular vection in real and virtual worlds. - Bobby Bodenheimer; Yiming Wang; Divine Maloney; John J. Rieser (VR, 2016)

A comparison of methods for navigation and wayfinding in large virtual environments using walking. - Richard A. Paris; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (VR, 2017)

Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments. - Haley Adams; Gayathri Narasimham; John J. Rieser; Sarah H. Creem-Regehr; Jeanine K. Stefanucci; Bobby Bodenheimer (IEEE Trans. Vis. Comput. Graph., 2018)

Scaling Gain and Eyeheight While Locomoting in a Large VE. - Betsy Williams Sanders; Tom Carr; Gayathri Narasimham; Timothy P. McNamara; John J. Rieser; Bobby Bodenheimer (HCI (9), 2019)

Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures. - Lauren E. Buck; John J. Rieser; Gayathri Narasimham; Bobby Bodenheimer (IEEE Trans. Vis. Comput. Graph., 2019)

Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell. - Gayathri Narasimham; Haley Adams; John J. Rieser; Bobby Bodenheimer (SAP, 2020)