A deformer-based approach to facial rigging. - John Kahwaty; Gene S. Lee; Greg Smith; Andy Lin; Matt Schiller (SIGGRAPH Talks, 2013)

Crowd character complexity on Big Hero 6. - Yasser Hamed; John Kahwaty; Andy Lin; Evan Goldberg; Lawrence Chai (SIGGRAPH Talks, 2015)

Optimizing rig manipulation with GPU and parallel evaluation. - John Kahwaty; Walter Yoder; Andy Lin; Gene S. Lee; David Suroviec (SIGGRAPH Talks, 2019)