Topologies for combining the internet of things and serious games. - John M. Henry; Stephen Tang 001; Po Yang 001; Martin Hanneghan; Chris Carter 001 (J. Intell. Fuzzy Syst., 2016)

A Measure of Student Engagement for Serious Games and IoT. - John M. Henry; Stephen Tang 001; Martin Hanneghan; Chris Carter 001 (Edutainment, 2017)

A framework for the integration of serious games and the Internet of Things (IoT). - John M. Henry; Stephen Tang 001; Martin Hanneghan; Chris Carter 001 (SeGAH, 2018)

The development of a modular framework for Serious Games and the Internet of Things. - John M. Henry (2018)

Vector bionomics and vectorial capacity as emergent properties of mosquito behaviors and ecology. - Sean L. Wu; Héctor M. Sánchez C.; John M. Henry; Daniel T. Citron; Qian Zhang 040; Kelly Compton; Biyonka Liang; Amit Verma 005; Derek A. T. Cummings; Arnaud Le Menach; Thomas W. Scott; Anne L. Wilson; et al. (PLoS Comput. Biol., 2020)

A randomised control trial for measuring student engagement through the Internet of Things and serious games. - John M. Henry; Stephen Tang 001; Subhas Mukhopadhyay; Moi Hoon Yap (Internet Things, 2021)

Wearable Technology as Game Input for Active Exergames. - John M. Henry; Connah Kendrick; Sylvester Arnab (SeGAH, 2023)

Spatial dynamics of malaria transmission. - Sean L. Wu; John M. Henry; Daniel T. Citron; Doreen Mbabazi Ssebuliba; Juliet Nakakawa Nsumba; Héctor M. Sánchez C.; Oliver J. Brady; Carlos A. Guerra; Guillermo A. García; Austin R. Carter; Heather M. Ferguson; Emmanuel Afolabi Bakare; et al. (PLoS Comput. Biol., 2023)

Assessing the validity of wearable technology as game input for exergames. - John M. Henry; Connah Kendrick; Xia Cui; Sylvester Arnab (SeGAH, 2024)

The Affective Audio Dataset (AAD) for Non-Musical, Non-Vocalized, Audio Emotion Research. - Harrison Ridley; Stuart Cunningham 001; John Darby; John M. Henry; Richard Stocker 001 (IEEE Trans. Affect. Comput., 2025)