A conceptual virtual reality model. - John N. Latta; David J. Oberg (IEEE Computer Graphics and Applications, 1994)

Videogame industry overview: technology, markets, content, future (panel session). - Jane Veeder; Mark Stephen Pierce; Eugene Jarvis; John N. Latta; Heidi Therese Dangelmaier; Jez San (SIGGRAPH, 1995)

Technology-Based Out-of-Home Entertainment. - John N. Latta (IEEE Computer Graphics and Applications, 1998)