Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft. - John Porter III; Matthew Boyer; Andrew C. Robb (CHI PLAY, 2018)

An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games. - John Porter III; Andrew C. Robb (CHI PLAY, 2019)

Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over Time. - John Porter III; Kristopher Kohm; Andrew C. Robb (VR Workshops, 2020)

Lingering effects associated with the consumer use of virtual reality. - John Porter III; Andrew C. Robb (Frontiers Virtual Real., 2022)

Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time. - Kristopher Kohm; John Porter III; Andrew C. Robb (ACM Trans. Appl. Percept., 2022)

Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality. - Andrew C. Robb; Kristopher Kohm; John Porter III (ACM Trans. Appl. Percept., 2022)

Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion. - Moloud Nasiri; John Porter III; Kristopher Kohm; Andrew C. Robb (ACM Trans. Appl. Percept., 2023)