A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment. - Xiyong Wang; Aaron Kotranza; John Quarles; Benjamin Lok; B. Danette Allen (ISMAR, 2005)

Mixed reality: are two hands better than one? - Aaron Kotranza; John Quarles; Benjamin Lok (VRST, 2006)

Tangible User Interfaces Compensate for Low Spatial Cognition. - John Quarles; Samsun (Sem) Lampotang; Ira Fischler; Paul A. Fishwick; Benjamin Lok (3DUI, 2008)

Collocated AAR: Augmenting After Action Review with Mixed Reality. - John Quarles; Samsun (Sem) Lampotang; Ira Fischler; Paul A. Fishwick; Benjamin Lok (ISMAR, 2008)

A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. - John Quarles; Samsun (Sem) Lampotang; Ira Fischler; Paul A. Fishwick; Benjamin Lok (VR, 2008)

Comprehensive tutorials. - Charlie Hughes; John Quarles (ISMAR, 2009)

Scaffolded learning with mixed reality. - John Quarles; Samsun (Sem) Lampotang; Ira Fischler; Paul A. Fishwick; Benjamin Lok (Comput. Graph., 2009)

A mixed reality approach for interactively blending dynamic models with corresponding physical phenomena. - John Quarles; Paul A. Fishwick; Samsun (Sem) Lampotang; Ira Fischler; Benjamin Lok (ACM Trans. Model. Comput. Simul., 2010)

Work tut chairs. - Florian Michahelles; John Quarles; Carson Reynolds (ISMAR, 2011)

Programming from the Reader's Perspective: Toward an Expectations Approach. - Gayani Samaraweera; Macneil Shonle; John Quarles (ICPC, 2011)

Exercise-based interaction techniques for a virtual reality car racing game. - Rongkai Guo; John Quarles (VR, 2012)

Underwater Mixed Environments. - Uwe Freiherr von Lukas; John Quarles; Panagiotis D. Kaklis; Tim Dolereit (Virtual Realities, 2013)

Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality. - Vicente Ferrer; Yifan Yang; Alex Perdomo; John Quarles (EGVE/EuroVR, 2013)

Consider your clutter: Perception of virtual object motion in AR. - Vicente Ferrer; Yifan Yang; Alex Perdomo; John Quarles (ISMAR, 2013)

Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. - Gayani Samaraweera; Rongkai Guo; John Quarles (VR, 2013)

The effects of VEs on mobility impaired users: presence, gait, and physiological response. - Rongkai Guo; Gayani Samaraweera; John Quarles (VRST, 2013)

How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? - Vicente Ferrer; Alex Perdomo; Hazem Rashed-Ali; Carmen Fies; John Quarles (VS-GAMES, 2013)

Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. - Rongkai Guo; John Quarles (VS-GAMES, 2013)

Experiences in mixed reality-based collocated after action review. - John Quarles; Samsun (Sem) Lampotang; Ira Fischler; Paul A. Fishwick; Benjamin Lok (Virtual Real., 2013)

Game cane: An assistive 3DUI for rehabilitation games. - Miguel Cantu; Eric Espinoza; Rongkai Guo; John Quarles (3DUI, 2014)

Usability issues with 3D user interfaces for adolescents with high functioning autism. - Chao Mei; Lee Mason; John Quarles (ASSETS, 2014)

The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. - Rongkai Guo; Gayani Samaraweera; John Quarles (ICAT-EGVE, 2014)

Virtual Humans for Inter-Ethnic Variability Training in Sedation and Analgesia. - Jason Jendrusch; Samsun Lampotang; David E. Lizdas; Nikolaus Gravenstein; Dwayne Ham; Benjamin Lok; John Quarles (MMVR, 2014)

A unique way to increase presence of mobility impaired users - Increasing confidence in balance. - Rongkai Guo; Gayani Samaraweera; John Quarles (VR, 2014)

How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions. - Chao Mei; Lee Mason; John Quarles (ASSETS, 2015)

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. - Anjana Chatta; Tyler Hurst; Gayani Samaraweera; Rongkai Guo; John Quarles (CHI PLAY, 2015)

Haptics-Enabled Surgical Training System with Guidance Using Deep Learning. - Ehren Biglari; Marie Feng; John Quarles; Edward Sako; John Calhoon; Ronald Rodriguez; Yusheng Feng (HCI (9), 2015)

"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD. - Chao Mei; Lee Mason; John Quarles (VR, 2015)

Shark punch: A virtual reality game for aquatic rehabilitation. - John Quarles (VR, 2015)

Applying latency to half of a self-avatar's body to change real walking patterns. - Gayani Samaraweera; Alex Perdomo; John Quarles (VR, 2015)

Mobility impaired users respond differently than healthy users in virtual environments. - Rongkai Guo; Gayani Samaraweera; John Quarles (Comput. Animat. Virtual Worlds, 2015)

Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation. - Sharif Shahnewaz; Imtiaz Afarat; Tanvir Irfan; Gayani Samaraweera; Mikael Dallaire-Cote; David R. Labbé; John Quarles (3DUI, 2016)

Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. - Sharif Mohammad Shahnewaz Ferdous; Imtiaz Muhammad Arafat; John Quarles (VR, 2016)

The effects of cybersickness on persons with multiple sclerosis. - Imtiaz Muhammad Arafat; Sharif Mohammad Shahnewaz Ferdous; John Quarles (VRST, 2016)

Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less? - Gayani Samaraweera; Rongkai Guo; John Quarles (IEEE Trans. Vis. Comput. Graph., 2016)

Information recall in VR disability simulation. - Tanvir Irfan; Raphael Costa; John Quarles (3DUI, 2017)

Towards usable underwater virtual reality systems. - Raphael Costa; Rongkai Guo; John Quarles (VR, 2017)

Virtual humans for temperature visualization in a tangible augmented reality educational game. - Vicente Ferrer; Alex Perdomo; Hazem Rashid Ali; Carmen Fies; John Quarles (KELVAR@VR, 2017)

Information recall in a virtual reality disability simulation. - Tanvir Irfan Chowdhury; Sharif Mohammad Shahnewaz Ferdous; John Quarles (VRST, 2017)

Information recall in a mobile VR disability simulation. - Tanvir Irfan Chowdhury; Raphael Costa; John Quarles (VS-GAMES, 2017)

Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis. - Imtiaz Muhammad Arafat; Sharif Mohammad Shahnewaz Ferdous; John Quarles (VR, 2018)

Reverse Disability Simulation in a Virtual Environment. - Tanvir Irfan Chowdhury; Sharif Mohammad Shahnewaz Ferdous; Tabitha C. Peck; John Quarles (VR, 2018)

Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments. - Sharif Mohammad Shahnewaz Ferdous; Tanvir Irfan Chowdhury; Imtiaz Muhammad Arafat; John Quarles (VR, 2018)

Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration. - Chao Mei; Bushra Tasnim Zahed; Lee Mason; John Quarles (VR, 2018)

"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability. - Tanvir Irfan Chowdhury; Sharif Mohammad Shahnewaz Ferdous; Tabitha C. Peck; John Quarles (VRST, 2018)

The Impact of a Location-Sensing Electronic Health Record on Clinician Efficiency and Accuracy: A Pilot Simulation Study. - Kevin King; John Quarles; Vaishnavi Ravi; Tanvir Irfan Chowdhury; Donia Friday; Craig Sisson; Yusheng Feng (Appl. Clin. Inform., 2018)

Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation. - Tanvir Irfan Chowdhury; Sharif Mohammad Shahnewaz Ferdous; Tabitha C. Peck; John Quarles (ICAT-EGVE, 2019)

Evaluation of Virtual Reality Tracking Systems Underwater. - Raphael Costa; Rongkai Guo; John Quarles (ICAT-EGVE, 2019)

Energy-Oriented Designs of an Augmented-Reality Application on a VUZIX Blade Smart Glass. - Corridon McKelvey; Richard Dreyer; Donnel Zhu; Wei Wang 054; John Quarles (IGSC, 2019)

A Semi-Supervised Wasserstein Generative Adversarial Network for Classifying Driving Fatigue from EEG signals. - Sharaj Panwar; Paul Rad; John Quarles; Edward J. Golob; Yufei Huang 001 (SMC, 2019)

Generating EEG signals of an RSVP Experiment by a Class Conditioned Wasserstein Generative Adversarial Network. - Sharaj Panwar; Paul Rad; John Quarles; Yufei Huang 001 (SMC, 2019)

Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability. - Brita Munsinger; John Quarles (VRST, 2019)

3D Interaction with Virtual Objects in Real Water. - Raphael Costa; John Quarles (VS-GAMES, 2019)

The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children. - Brita Munsinger; Greg White 003; John Quarles (VS-GAMES, 2019)

Play It Safe: An Educational Cyber Safety Game for Children in Elementary School. - Bushra Tasnim Zahed; Gregory White 001; John Quarles (VS-GAMES, 2019)

Accessibility of Virtual Reality for Persons with Disabilities. - John Quarles (Encyclopedia of Computer Graphics and Games, 2019)

Studying Adversarial Attacks on Behavioral Cloning Dynamics. - Garrett Hall; Arun Das 001; John Quarles; Paul Rad (ICTAI, 2020)

Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals. - Rifatul Islam; Yonggun Lee; Mehrad Jaloli; Imtiaz Muhammad; Dakai Zhu 001; Paul Rad; Yufei Huang 001; John Quarles (ISMAR, 2020)

GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. - Samuel Ang; John Quarles (VR Workshops, 2020)

Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster Simulation. - Rifatul Islam; Yonggun Lee; Mehrad Jaloli; Imtiaz Muhammad; Dakai Zhu 001; John Quarles (VR Workshops, 2020)

Static Rest Frame to Improve Postural Stability in Virtual and Augmented Reality. - Sharif Mohammad Shahnewaz Ferdous; Tanvir Irfan Chowdhury; Imtiaz Muhammad Arafat; John Quarles (Frontiers Virtual Real., 2020)

Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. - Rifatul Islam; Kevin Desai; John Quarles (ISMAR, 2021)

CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. - Rifatul Islam; Samuel Ang; John Quarles (VR Workshops, 2021)

DiVRsify: Break the Cycle and Develop VR for Everyone. - Tabitha C. Peck; Kyla A. McMullen; John Quarles (IEEE Computer Graphics and Applications, 2021)

VR Sickness Prediction from Integrated HMD's Sensors using Multimodal Deep Fusion Network. - Rifatul Islam; Kevin Desai; John Quarles (CoRR, 2021)

VR Disability Simulation Reduces Implicit Bias Towards Persons With Disabilities. - Tanvir Irfan Chowdhury; Sharif Mohammad Shahnewaz Ferdous; John Quarles (IEEE Trans. Vis. Comput. Graph., 2021)

TMVNet : Using Transformers for Multi-view Voxel-based 3D Reconstruction. - Kebin Peng; Rifatul Islam; John Quarles; Kevin Desai (CVPR Workshops, 2022)

PMPNet: Pixel Movement Prediction Network for Monocular Depth Estimation in Dynamic Scenes. - Kebin Peng; John Quarles; Kevin Desai (ICPR, 2022)

Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network. - Rifatul Islam; Kevin Desai; John Quarles (ISMAR, 2022)

Auditory Feedback to Make Walking in Virtual Reality More Accessible. - M. Rasel Mahmud; Michael Stewart; Alberto Cordova; John Quarles (ISMAR, 2022)

Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease. - Sharif Mohammad Shahnewaz Ferdous; Andrew Michael; Tanvir Irfan Chowdhury; John Quarles (SeGAH, 2022)

BRDF-based Irradiance Image Estimation to Remove Radiometric Differences for Stereo Matching. - Kebin Peng; John Quarles; Kevin Desai (VISIGRAPP (5: VISAPP), 2022)

You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays. - Samuel Ang; John Quarles (VR, 2022)

Auditory Feedback for Standing Balance Improvement in Virtual Reality. - M. Rasel Mahmud; Michael Stewart; Alberto Cordova; John Quarles (VR, 2022)

Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. - M. Rasel Mahmud; Michael Stewart; Alberto Cordova; John Quarles (VRST, 2022)

Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible. - M. Rasel Mahmud; Michael Stewart; Alberto Cordova; John Quarles (CoRR, 2022)

A Wheelchair Locomotion Interface in a VR Disability Simulation Reduces Implicit Bias. - Tanvir Irfan Chowdhury; John Quarles (IEEE Trans. Vis. Comput. Graph., 2022)

The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays. - M. Rasel Mahmud; Alberto Cordova; John Quarles (ASSETS, 2023)

Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes. - M. Rasel Mahmud; Alberto Cordova; John Quarles (ISMAR, 2023)

Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease. - Tanvir Irfan Chowdhury; Júlia Araújo Moura; John Quarles; Felipe Augusto Dos Santos Mendes (SeGAH, 2023)

You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents. - Samuel Ang; Amanda S. Fernandez; Michael Rushforth; John Quarles (VR, 2023)

IEEE VR 2023 Message from the Program Chairs. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (VR, 2023)

LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI. - Ripan Kumar Kundu; Rifatul Islam; John Quarles; Khaza Anuarul Hoque (VR, 2023)

IEEE VR 2023 Message from the Program Chairs and Guest Editors. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2023)

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies. - Samuel Ang; John Quarles (Frontiers Virtual Real., 2023)

Visual Cues for a Steadier You: Visual Feedback Methods Improved Standing Balance in Virtual Reality for People with Balance Impairments. - M. Rasel Mahmud; Alberto Cordova; John Quarles (IEEE Trans. Vis. Comput. Graph., 2023)

Grand challenges in WaterHCI. - Florian 'Floyd' Mueller; Maria F. Montoya; Sarah Jane Pell; Leif Oppermann; Mark Blythe; Paul H. Dietz; Joe Marshall; Scott Bateman; Ian C. J. Smith; Swamy Ananthanarayan; Ali Mazalek; Alexander Verni; et al. (CHI, 2024)

Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR. - Jyotirmay Nag Setu; Joshua M. Le; Ripan Kumar Kundu; Barry Giesbrecht; Tobias Höllerer; Khaza Anuarul Hoque; Kevin Desai; John Quarles (ISMAR, 2024)

A Dataset for the Prediction of Spanish Language Fluency by Quantification of Linguistic Components with Artificial Intelligence. - Brock P. Wilson; Anthony Rios; Amanda S. Fernandez; Michael Rushforth; Samuel Ang; John Quarles; Mario A Flores (NLPIR, 2024)

Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments. - Umama Tasnim; Rifatul Islam; Kevin Desai; John Quarles (IEEE Trans. Vis. Comput. Graph., 2024)

SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments. - Samuel Ang; John Quarles (IEEE Trans. Vis. Comput. Graph., 2024)

Multimodal Feedback Methods for Advancing the Accessibility of Immersive Virtual Reality for People With Balance Impairments Due to Multiple Sclerosis. - M. Rasel Mahmud; Alberto Cordova; John Quarles (IEEE Trans. Vis. Comput. Graph., 2024)

Investigating the Potential of Multi-Task Learning for Enhancing SSQ Prediction. - Anjan Kumar Dev; Purnata Saha; Jyotirmay Nag Setu; Samuel Ang; John Quarles; Maryam Tabar (VR Workshops, 2025)

Does DEIA Still Matter?: A Survey of VR Researchers at IEEE VR. - Aleshia Hayes; John Quarles; Greg Welch; Dylan Fox (VR Workshops, 2025)