A geometric hidden-line processing algorithm. - John R. Rankin (Comput. Graph., 1987)

A note on multi-polygon area filling. - John R. Rankin (Comput. Graph., 1987)

Classes of polyhedra defined by jet graphics. - John R. Rankin (Comput. Graph., 1988)

A Graphics Object-Oriented Constraint Solver. - John R. Rankin (Workshops on Object-Oriented Graphics (1), 1991)

Recursive bisection line algorithm. - John R. Rankin (Comput. Graph., 1991)

Graphics Object-Oriented Platform for Euclidean Geometry Computations. - John R. Rankin (Workshops on Object-Oriented Graphics (2), 1992)

Rapid 3-D Editing Through Hierarchical Constraints. - John R. Rankin (HCI (2), 1993)

FPS Extensions Modelling ESGs. - John R. Rankin; Sandra Sampayo Vargas (ACHI, 2009)

Fractal terrain generation for SIMD architectures. - Meghashyam Boyapati; John R. Rankin (Int. J. Comput. Appl. Technol., 2009)

Testing Metaphorical Educational FPS Games. - John R. Rankin; Sandra Sampayo Vargas; Paul F. Taylor (Int. J. Comput. Games Technol., 2009)

Performance of a Parallel Multi-Agent Simulation using Graphics Hardware. - Timothy W. C. Johnson; John R. Rankin (Int. J. Agent Technol. Syst., 2014)