Using desktop GIS for the investigation of accessibility by public transport: an isochrone approach. - David O'Sullivan; Alastair Maclean Morrison; John Shearer (Int. J. Geogr. Inf. Sci., 2000)

Multimedia interactive learning objects (MILO's). - John Shearer (ICWI, 2004)

Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents. - John Shearer; Patrick Olivier; Marco De Boni; Robert Hurling (PERSUASIVE, 2007)

humanaquarium: A Participatory Performance System. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Jayne Wallace; Patrick Olivier (NIME, 2010)

Phantasmagoria: Composing Interactive Content for the humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Jayne Wallace; Patrick Olivier (Smart Graphics, 2010)

Humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Patrick Olivier (ITS, 2010)

Bridging the gap: implementing interaction through multi-user design. - Tom Bartindale; Rachel Clarke 001; John Shearer; Madeline Balaam; Peter C. Wright; Patrick Olivier (CHI Extended Abstracts, 2011)

Designing from within: humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Jayne Wallace; Peter C. Wright; Pierre Boulanger; Patrick Olivier (CHI, 2011)

humanaquarium: exploring audience, participation, and interaction. - Robyn Taylor; Guy Schofield; John Shearer; Jayne Wallace; Peter C. Wright; Pierre Boulanger; Patrick Olivier (CHI Extended Abstracts, 2011)

Nightingallery: theatrical framing and orchestration in participatory performance. - Robyn Taylor; Guy Schofield; John Shearer; Peter C. Wright; Pierre Boulanger; Patrick Olivier (Pers. Ubiquitous Comput., 2014)

MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. - Rachel Clarke 001; John Vines; Peter C. Wright; Tom Bartindale; John Shearer; John C. McCarthy 002; Patrick Olivier (BCS HCI, 2015)

Droplets: geo-located audio as a social media platform. - John Shearer; Sue Swinburne; Patrick Dickinson (BCS HCI, 2015)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Kathrin Gerling; Guenter Wallner; Pejman Mirza-Babaei; John Shearer; Conor Linehan; Kieran Hicks (CHI PLAY (Companion), 2017)

Exploring Storytelling for Digital Memorialization. - Grace Ataguba; Samantha Penrice; John Shearer (HCI (28), 2017)

Virtual reality crowd simulation: effects of agent density on user experience and behaviour. - Patrick Dickinson; Kathrin Gerling; Kieran Hicks; John C. Murray; John Shearer; Jacob Greenwood (Virtual Real., 2019)