MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making. - John T. Balint; Jan M. Allbeck (AAMAS, 2013)

What's Going on? Multi-sense Attention for Virtual Agents. - Tim Balint; Jan M. Allbeck (IVA, 2013)

Using a Parameterized Memory Model to Modulate NPC AI. - Weizi Philip Li; Tim Balint; Jan M. Allbeck (IVA, 2013)

Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds. - Tim Balint; Jan M. Allbeck (IVA, 2014)

Agent script generation using descriptive text documents. - Tim Balint; Yotam I. Gingold; Jan M. Allbeck (MIG, 2014)

Visualizing Eye Movements in Formal Cognitive Models. - J. Timothy Balint; Brad Reynolds; Leslie M. Blaha; Tim Halverson (ETVIS, 2015)

Automated Generation of Plausible Agent Object Interactions. - Tim Balint; Jan M. Allbeck (IVA, 2015)

Storyline visualizations of eye tracking of movie viewing. - J. Timothy Balint; Dustin Arendt; Leslie M. Blaha (ETVIS, 2016)

ALET: Agents Learning their Environment through Text. - J. Timothy Balint; Jan M. Allbeck (Comput. Animat. Virtual Worlds, 2017)

Understanding everything NPCs can do: metrics for action similarity in non-player characters. - J. Timothy Balint; Jan M. Allbeck; Rafael Bidarra (FDG, 2018)

MainTrain: A Serious Game on the Complexities of Rail Maintenance. - David Alderliesten; Kotryna Valeckaite; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

Musicality: A Game to Improve Musical Perception. - Nouri Khalass; Georgia Zarnomitrou; Kazi Injamamul Haque; Salim Salmi; Simon Maulini; Tanja Linkermann; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

STAR: superhuman training in augmented reality. - Marie Kegeleers; Shivam Miglani; Gijs M. W. Reichert; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (Superhuman Sports Design Challenge, 2018)

A generalized semantic representation for procedural generation of rooms. - J. Timothy Balint; Rafael Bidarra (FDG, 2019)

A Serious Game to Inform Young Citizens on Canal Water Maintenance. - Yoeri Appel; Yordan Dimitrov; Sjoerd Gnodde; Natasja van Heerden; Pieter Kools; Daniël Swaab; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Loud and Clear: The VR Game Without Visuals. - Berend Baas; Dennis van Peer; Jan Gerling; Matthias Tavasszy; Nathan Buskulic; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Learning Geothermal Energy Basics with the Serious Game HotPipe. - Liam Mac an Bhaird; Mohammed Al Owayyed; Ronald van Driel; Huinan Jiang; Runar A. Johannessen; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Star Tag: a superhuman sport to promote physical activity. - Nels Numan; Ayla Kolster; Niels Hoogerwerf; Bernd Kreynen; Jeanique Romeijnders; Tomas Heinsohn Huala; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (VR, 2019)

Stimulating ideation in new teams with the mobile game Grapplenauts. - Shaad Alaka; Max Lopes Cunha; Jop Vermeer; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (Int. J. Serious Games, 2019)

Procedural Generation of Narrative Worlds. - J. Timothy Balint; Rafael Bidarra (IEEE Trans. Games, 2023)

Safe Systems with Unsafe Agents: Challenges and Opportunities. - Jeremy Bellay; J. Timothy Balint; Stephen A. Boxwell; Jeffrey Geppert (AAMAS, 2025)