Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces. - Alain Fournier; John W. Buchanan (Comput. Graph. Forum, 1994)

Special Effects with Half-toning. - John W. Buchanan (Comput. Graph. Forum, 1996)

Edge Enhancement Issues in Half-Toning. - John W. Buchanan; Lisa M. Steit; Oleg Veryovka (Graphics Interface, 1998)

Multiscale edge analysis of halftoned images. - Oleg Veryovka; Alain Fournier; John W. Buchanan (Human Vision and Electronic Imaging, 1998)

Simulating Wood Using a Voxel Approach. - John W. Buchanan (Comput. Graph. Forum, 1998)

Importance Driven Halftoning. - Lisa Streit; John W. Buchanan (Comput. Graph. Forum, 1998)

Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering. - Mario Costa Sousa; John W. Buchanan (Graphics Interface, 1999)

Halftoning With Image-Based Dither Screens. - Oleg Veryovka; John W. Buchanan (Graphics Interface, 1999)

Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models. - Mario Costa Sousa; John W. Buchanan (Comput. Graph. Forum, 1999)

Comprehensive Halftoning of 3D Scenes. - Oleg Veryovka; John W. Buchanan (Comput. Graph. Forum, 1999)

The edge buffer: a data structure for easy silhouette rendering. - John W. Buchanan; Mario Costa Sousa (NPAR, 2000)

Observational Models of Graphite Pencil Materials. - Mario Costa Sousa; John W. Buchanan (Comput. Graph. Forum, 2000)

Texture-based Dither Matrices. - Oleg Veryovka; John W. Buchanan (Comput. Graph. Forum, 2000)

Visually believable explosions in real time. - Claude Martins; John W. Buchanan; John Amanatides (CA, 2001)

Animating real-time explosions. - Claude Martins; John W. Buchanan; John Amanatides (Comput. Animat. Virtual Worlds, 2002)

Evolutionary behavior testing of commercial computer games. - Ben Chan; Jörg Denzinger; Darryl Gates; Kevin Loose; John W. Buchanan (IEEE Congress on Evolutionary Computation, 2004)

Semi-Automated Gameplay Analysis by Machine Learning. - Finnegan Southey; Gang Xiao; Robert C. Holte; Mark Trommelen; John W. Buchanan (AIIDE, 2005)

Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games. - Jörg Denzinger; Kevin Loose; Darryl Gates; John W. Buchanan (CIG, 2005)

Game sketching. - Michael Agustin; Gina Chuang; Albith Delgado; Anthony Ortega; Josh Seaver; John W. Buchanan (DIMEA, 2007)