A Family of Inexpensive Sampling Schemes. - Jon Hasselgren; Tomas Akenine-Möller; Samuli Laine (Comput. Graph. Forum, 2005)

Efficient Depth Buffer Compression. - Jon Hasselgren; Tomas Akenine-Möller (Graphics Hardware, 2006)

An Efficient Multi-View Rasterization Architecture. - Jon Hasselgren; Tomas Akenine-Möller (Rendering Techniques, 2006)

High dynamic range texture compression for graphics hardware. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (ACM Trans. Graph., 2006)

Stochastic rasterization using time-continuous triangles. - Tomas Akenine-Möller; Jacob Munkberg; Jon Hasselgren (Graphics Hardware, 2007)

Exact and error-bounded approximate color buffer compression and decompression. - Jim Rasmusson; Jon Hasselgren; Tomas Akenine-Möller (Graphics Hardware, 2007)

Adaptive enhancement and noise reduction in very low light-level video. - Henrik Malm; Magnus Oskarsson; Eric Warrant; Petrik Clarberg; Jon Hasselgren; Calle Lejdfors (ICCV, 2007)

Textured Shadow Volumes. - Jon Hasselgren; Tomas Akenine-Möller (J. Graph. Tools, 2007)

PCU: the programmable culling unit. - Jon Hasselgren; Tomas Akenine-Möller (ACM Trans. Graph., 2007)

Non-Uniform Fractional Tessellation. - Jacob Munkberg; Jon Hasselgren; Tomas Akenine-Möller (Graphics Hardware, 2008)

Floating-Point Buffer Compression in a Unified Codec Architecture. - Jacob Ström; Per Wennersten; Jim Rasmusson; Jon Hasselgren; Jacob Munkberg; Petrik Clarberg; Tomas Akenine-Möller (Graphics Hardware, 2008)

Practical HDR Texture Compression. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (Comput. Graph. Forum, 2008)

Automatic pre-tessellation culling. - Jon Hasselgren; Jacob Munkberg; Tomas Akenine-Möller (ACM Trans. Graph., 2009)

Performance Improvements for the Rasterization Pipeline. - Jon Hasselgren (2009)

Efficient bounding of displaced Bézier patches. - Jacob Munkberg; Jon Hasselgren; Robert Toth; Tomas Akenine-Möller (High Performance Graphics, 2010)

An Optimizing Compiler for Automatic Shader Bounding. - Petrik Clarberg; Robert Toth; Jon Hasselgren; Tomas Akenine-Möller (Comput. Graph. Forum, 2010)

Depth Buffer Compression for Stochastic Motion Blur Rasterization. - Magnus Andersson; Jon Hasselgren; Tomas Akenine-Möller (High Performance Graphics, 2011)

Hierarchical Stochastic Motion Blur Rasterization. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Robert Toth; Masamichi Sugihara; Tomas Akenine-Möller (High Performance Graphics, 2011)

Efficient multi-view ray tracing using edge detection and shader reuse. - Magnus Andersson; Björn Johnsson; Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (Vis. Comput., 2011)

Design and Novel Uses of Higher-Dimensional Rasterization. - Jim Nilsson; Petrik Clarberg; Björn Johnsson; Jacob Munkberg; Jon Hasselgren; Robert Toth; Marco Salvi; Tomas Akenine-Möller (High Performance Graphics, 2012)

Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling. - Tomas Akenine-Möller; Robert Toth; Jacob Munkberg; Jon Hasselgren (Comput. Graph. Forum, 2012)

Theory and Analysis of Higher-Order Motion Blur Rasterization. - Carl Johan Gribel; Jacob Munkberg; Jon Hasselgren; Tomas Akenine-Möller (High Performance Graphics, 2013)

Coarse Pixel Shading. - Karthik Vaidyanathan; Marco Salvi; Robert Toth; Theresa Foley; Tomas Akenine-Möller; Jim Nilsson; Jacob Munkberg; Jon Hasselgren; Masamichi Sugihara; Petrik Clarberg; Tomasz Janczak; Aaron E. Lefohn (High Performance Graphics, 2014)

Adaptive texture space shading for stochastic rendering. - Magnus Andersson; Jon Hasselgren; Robert Toth; Tomas Akenine-Möller (Comput. Graph. Forum, 2014)

Layered Reconstruction for Defocus and Motion Blur. - Jacob Munkberg; Karthik Vaidyanathan; Jon Hasselgren; Petrik Clarberg; Tomas Akenine-Möller (Comput. Graph. Forum, 2014)

AMFS: adaptive multi-frequency shading for future graphics processors. - Petrik Clarberg; Robert Toth; Jon Hasselgren; Jim Nilsson; Tomas Akenine-Möller (ACM Trans. Graph., 2014)

Perception of highlight disparity at a distance in consumer head-mounted displays. - Robert Toth; Jon Hasselgren; Tomas Akenine-Möller (High Performance Graphics, 2015)

Filtered Stochastic Shadow Mapping Using a Layered Approach. - Magnus Andersson; Jon Hasselgren; Jacob Munkberg; Tomas Akenine-Möller (Comput. Graph. Forum, 2015)

Masked depth culling for graphics hardware. - Magnus Andersson; Jon Hasselgren; Tomas Akenine-Möller (ACM Trans. Graph., 2015)

Masked software occlusion culling. - Jon Hasselgren; Magnus Andersson; Tomas Akenine-Möller (High Performance Graphics, 2016)

Texture space caching and reconstruction for ray tracing. - Jacob Munkberg; Jon Hasselgren; Petrik Clarberg; Magnus Andersson; Tomas Akenine-Möller (ACM Trans. Graph., 2016)

Noise2Noise: Learning Image Restoration without Clean Data. - Jaakko Lehtinen; Jacob Munkberg; Jon Hasselgren; Samuli Laine; Tero Karras; Miika Aittala; Timo Aila (ICML, 2018)

Neural Temporal Adaptive Sampling and Denoising. - Jon Hasselgren; Jacob Munkberg; Marco Salvi; Anjul Patney; Aaron E. Lefohn (Comput. Graph. Forum, 2020)

Neural Denoising with Layer Embeddings. - Jacob Munkberg; Jon Hasselgren (Comput. Graph. Forum, 2020)

Appearance-Driven Automatic 3D Model Simplification. - Jon Hasselgren; Jacob Munkberg; Jaakko Lehtinen; Miika Aittala; Samuli Laine (EGSR (DL), 2021)

Interactive Path Tracing and Reconstruction of Sparse Volumes. - Nikolai Hofmann; Jon Hasselgren; Petrik Clarberg; Jacob Munkberg (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Extracting Triangular 3D Models, Materials, and Lighting From Images. - Jacob Munkberg; Wenzheng Chen; Jon Hasselgren; Alex Evans; Tianchang Shen; Thomas Müller 013; Jun Gao 004; Sanja Fidler (CVPR, 2022)

Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising. - Jon Hasselgren; Nikolai Hofmann; Jacob Munkberg (NeurIPS, 2022)

Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising. - Jon Hasselgren; Nikolai Hofmann; Jacob Munkberg (CoRR, 2022)

Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes. - Zian Wang; Tianchang Shen; Jun Gao 004; Shengyu Huang; Jacob Munkberg; Jon Hasselgren; Zan Gojcic; Wenzheng Chen; Sanja Fidler (CVPR, 2023)

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes. - Zian Wang; Tianchang Shen; Jun Gao 004; Shengyu Huang; Jacob Munkberg; Jon Hasselgren; Zan Gojcic; Wenzheng Chen; Sanja Fidler (CoRR, 2023)

Joint Neural Denoising of Surfaces and Volumes. - Nikolai Hofmann; Jon Hasselgren; Jacob Munkberg (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization. - Tianchang Shen; Jacob Munkberg; Jon Hasselgren; Kangxue Yin; Zian Wang; Wenzheng Chen; Zan Gojcic; Sanja Fidler; Nicholas Sharp; Jun Gao 004 (ACM Trans. Graph., 2023)

Edify 3D: Scalable High-Quality 3D Asset Generation. - Maciej Bala; Yin Cui; Yifan Ding; Yunhao Ge; Zekun Hao; Jon Hasselgren; Jacob Samuel Huffman; Jingyi Jin; J. P. Lewis 001; Zhaoshuo Li; Chen-Hsuan Lin 001; Yen-Chen Lin; et al. (CoRR, 2024)

Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models. - Ruofan Liang; Zan Gojcic; Huan Ling; Jacob Munkberg; Jon Hasselgren; Chih-Hao Lin; Jun Gao 004; Alexander Keller 001; Nandita Vijaykumar; Sanja Fidler; Zian Wang (CVPR, 2025)

VideoMat: Extracting PBR Materials from Video Diffusion Models. - Jacob Munkberg; Zian Wang; Ruofan Liang; Tianchang Shen; Jon Hasselgren (Comput. Graph. Forum, 2025)

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models. - Ruofan Liang; Zan Gojcic; Huan Ling; Jacob Munkberg; Jon Hasselgren; Zhi-Hao Lin; Jun Gao 004; Alexander Keller 001; Nandita Vijaykumar; Sanja Fidler; Zian Wang (CoRR, 2025)

Generative Detail Enhancement for Physically Based Materials. - Saeed Hadadan; Benedikt Bitterli; Tizian Zeltner; Jan Novák; Fabrice Rousselle; Jacob Munkberg; Jon Hasselgren; Bartlomiej Wronski; Matthias Zwicker (CoRR, 2025)

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting. - Kai He; Ruofan Liang; Jacob Munkberg; Jon Hasselgren; Nandita Vijaykumar; Alexander Keller 001; Sanja Fidler; Igor Gilitschenski; Zan Gojcic; Zian Wang (CoRR, 2025)