Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (ICMC, 2014)

Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (CIT/IUCC/DASC/PICom, 2015)

Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences. - Jon Ram Bruun-Pedersen; Stefania Serafin; Justyna Maculewicz; Lise Busk Kofoed (Audio Mostly Conference, 2016)

Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non-immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (ICHI, 2016)

Motivating elderly to exercise - recreational virtual environment for indoor biking. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (SeGAH, 2016)

Investigating the Role of Auditory Feedback in a Multimodal Biking Experience. - Jon Ram Bruun-Pedersen; Stefania Serafin; Francesco Grani (CMMR, 2017)

Giro: better biking in virtual reality. - Francesco Grani; Jon Ram Bruun-Pedersen (WEVR@VR, 2017)

The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting. - Jon Ram Bruun-Pedersen; Morten G. Andersen; Mathias M. Clemmensen; Mads K. Didriksen; Emil J. Wittendorff; Stefania Serafin (HCI (10), 2018)

A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness. - Andreas N. Ryge; Casper Vollmers; Jonatan S. Hvass; Lars Koreska Andersen; Theis Berthelsen; Jon Ram Bruun-Pedersen; Niels C. Nilsson; Rolf Nordahl (VR, 2018)

Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. - Emil Rosenlund Høeg; Begüm Becermen; Jon Ram Bruun-Pedersen; Stefania Serafin (ArtsIT/DLI, 2019)

The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. - Emil Rosenlund Høeg; Christian F. R. Scully; Jon Ram Bruun-Pedersen; Stefania Serafin (ArtsIT/DLI, 2019)

Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. - Dannie Korsgaard; Thomas Bjørner; Pernille Krog Sørensen; Jon Ram Bruun-Pedersen (ECCE, 2019)

Virtual Reality Exercise and Rehabilitation. - Jon Ram Bruun-Pedersen (Encyclopedia of Computer Graphics and Games, 2019)

Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake. - Dannie Korsgaard; Thomas Bjørner; Jon Ram Bruun-Pedersen; Pernille Krog Sørensen; Federico J. A. Perez-Cueto (VR Workshops, 2020)

Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. - Emil Rosenlund Høeg; Jon Ram Bruun-Pedersen; Stefania Serafin (VR Workshops, 2021)

System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. - Emil Rosenlund Høeg; Tina Myung Povlsen; Jon Ram Bruun-Pedersen; Belinda Lange; Niels Christian Nilsson; Kristian Birkemose Haugaard; Sune Mølgård Faber; Søren Willer Hansen; Charlotte Kira Kimby; Stefania Serafin (Frontiers Virtual Real., 2021)

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. - Emil Rosenlund Høeg; Jon Ram Bruun-Pedersen; Shannon Cheary; Lars Koreska Andersen; Razvan Paisa; Stefania Serafin; Belinda Lange (Virtual Real., 2023)

Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. - Emil Rosenlund Høeg; Jon Ram Bruun-Pedersen; Shannon Cheary; Lars Koreska Andersen; Razvan Paisa; Stefania Serafin; Belinda Lange (Virtual Real., 2023)