Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine. - Tim Stowell; Jon Scoresby; Michael R. Capell; Brett E. Shelton (Int. J. Gaming Comput. Mediat. Simulations, 2009)

A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process. - Brett E. Shelton; Jon Scoresby; Tim Stowell; Michael R. Capell; Marco A. Alvarez; K. Chad Coats (IEEE Trans. Learn. Technol., 2010)

Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game. - Brett E. Shelton; Mary Ann Parlin; Jon Scoresby; Vonda Jump; Claudia Pagliaro (ICLS, 2012)