Game Engines. - Jonas Freiknecht; Christian Geiger 001; Daniel Drochtert; Wolfgang Effelsberg; Ralf Dörner 001 (Serious Games, 2016)

A Survey on the Procedural Generation of Virtual Worlds. - Jonas Freiknecht; Wolfgang Effelsberg (Multimodal Technol. Interact., 2017)

Procedural Generation of Interactive Stories using Language Models. - Jonas Freiknecht; Wolfgang Effelsberg (FDG, 2020)

Procedural Generation of Multistory Buildings With Interior. - Jonas Freiknecht; Wolfgang Effelsberg (IEEE Trans. Games, 2020)

Procedural content generation for games. - Jonas Freiknecht (2021)