This is not a Door: an Ecological approach to Computer Games. - Jonas Linderoth; Ulrika Bennerstedt (DiGRA Conference, 2007)

The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG. - Ulrika Bennerstedt; Jonas Linderoth (CSCL (1), 2009)

Why gamers don't learn more: An ecological approach to games as learning environments. - Jonas Linderoth (Nordic DiGRA, 2010)

Exploring anonymity in cooperative board games. - Jonas Linderoth (DiGRA Conference, 2011)

Monkey see, monkey do: an ecological approach to challenges in games. - Jonas Linderoth (FDG, 2012)

Should I stay or should I go? - Boundary maintaining mechanisms in Left 4 Dead 2. - Jonas Linderoth; Staffan Björk; Camilla Olsson (Nordic DiGRA, 2012)

How gamers manage aggression: Situating skills in collaborative computer games. - Ulrika Bennerstedt; Jonas Ivarsson; Jonas Linderoth (Int. J. Comput. Support. Collab. Learn., 2012)

Beyond the digital divide: An ecological approach to gameplay. - Jonas Linderoth (Trans. Digit. Games Res. Assoc., 2013)

Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2. - Jonas Linderoth; Staffan Björk; Camilla Olsson (Trans. Digit. Games Res. Assoc., 2014)

How to Reference a Digital Game. - Stefano Gualeni; Riccardo Fassone; Jonas Linderoth (DiGRA Conference, 2019)

"Gamification Does Not Belong at a University". - Adam Palmquist; Jonas Linderoth (DiGRA, 2020)