The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments. - Jonas Schild; Thorsten Holtkämper; Manfred Bogen (EGVE/ICAT/EuroVR, 2009)

Multi-touch Focus+Context Sketch-based Interaction. - Uwe Hahne; Jonas Schild; Stefan Elstner; Marc Alexa (SBIM, 2009)

Exergame design for elderly users: the case study of SilverBalance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (Advances in Computer Entertainment Technology, 2010)

ABC-Sprints: adapting Scrum to academic game development courses. - Jonas Schild; Robert Walter; Maic Masuch (FDG, 2010)

Game design for ad-hoc multi-touch gameplay on large tabletop displays. - Jonas Schild; Maic Masuch (Future Play, 2010)

Vorwort. - Jonas Schild; Timo Göttel (MuC (Workshopband), 2010)

YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. - Jonas Schild; Sven Seele; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

Creativity room 5555: evoking creativity in game design amongst CS students. - Timo Göttel; Jonas Schild (ITiCSE, 2011)

Fundamentals of Stereoscopic 3D Game Design. - Jonas Schild; Maic Masuch (ICEC, 2011)

Integrating Stereoscopic Video in 3D Games. - Jonas Schild; Sven Seele; Maic Masuch (ICEC, 2011)

Exergaming for Elderly Persons: Analyzing Player Experience and Performance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (MuC, 2011)

Game Development in der Hochschulinformatik. - Jonas Schild; Timo Göttel; Paul Grimm (MuC (Workshopband), 2011)

Multi-pass rendering of stereoscopic video on consumer graphics cards. - Jonas Schild; Sven Seele; Jonas Fischer; Maic Masuch (SI3D, 2011)

Understanding user experience in stereoscopic 3D games. - Jonas Schild; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2012)

Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming? - Jonas Schild; Maic Masuch (SD&A, 2012)

YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters. - Jonas Schild; Sven Seele; Maic Masuch (SD&A, 2012)

Evaluating user performance in 3D stereo and motion enabled video games. - Arun K. Kulshreshth; Jonas Schild; Joseph J. LaViola Jr. (FDG, 2012)

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. - Jonas Schild; Liane Bölicke; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2013)

Altering gameplay behavior using stereoscopic 3D vision-based video game design. - Jonas Schild; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2014)

Discrimination of Healthy and Post-partum Subjects using Wavelet Filterbank and Auto-regressive Modelling. - Rolf Vetter; Jonas Schild; Annette Kuhn; Lorenz Radlinger (BIOSIGNALS, 2015)

Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. - Jonas Schild; Maic Masuch (SD&A, 2015)

Enhancing User Engagement in Immersive Games through Multisensory Cues. - Ernst Kruijff; Alexander Marquardt; Christina Trepkowski; Jonas Schild; André Hinkenjann (VS-GAMES, 2015)

Detection of modern communication signals using frequency domain morphological filtering. - M. Witschi; Jonas Schild; B. Nyffenegger; C. Stoller; M. Berger; Rolf Vetter; G. Stirnimann; P. Schwab; F. Dellsperger (EUSIPCO, 2016)

Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? - Sven Seele; Sebastian Misztal; Helmut Buhler; Rainer Herpers; Jonas Schild (CHI PLAY, 2017)

Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game. - Konstantin Wegner; Sven Seele; Helmut Buhler; Sebastian Misztal; Rainer Herpers; Jonas Schild (CHI PLAY (Companion), 2017)

Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior. - Sven Seele; Tobias Haubrich; Tim Metzler; Jonas Schild; Rainer Herpers; Marcin Grzegorzek (IVA, 2017)

Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception. - Sven Seele; Tobias Haubrich; Jonas Schild; Rainer Herpers; Marcin Grzegorzek (ACM Multimedia (Thematic Workshops), 2017)

Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems. - Ernst Kruijff; Alexander Marquardt; Christina Trepkowski; Jonas Schild; André Hinkenjann (Vis. Comput., 2017)

EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality. - Jonas Schild; Dieter Lerner; Sebastian Misztal; Thomas Luiz (SeGAH, 2018)

Reducing VR Sickness Through Peripheral Visual Effects. - Helmut Buhler; Sebastian Misztal; Jonas Schild (VR, 2018)

Applying Multi-User Virtual Reality to Collaborative Medical Training. - Jonas Schild; Sebastian Misztal; Benjamin Roth 002; Leonard Flock; Thomas Luiz; Dieter Lerner; Markus Herkersdorf; Konstantin Wegner; Markus Neuberaer; Andreas Franke 003; Claus Kemp; Johannes Pranqhofer; et al. (VR, 2018)

EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics. - Jonas Schild; Leonard Flock; Patrick Martens; Benjamin Roth 002; Niklas Schünernann; Eduard Heller; Sebastian Misztal (VR, 2019)

Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation. - Sebastian Misztal; Guillermo Carbonell; Jonas Schild (CHI PLAY, 2020)

Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (FDG, 2020)

Intensifying Stress Perception Using Visual Effects in VR Games. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (FDG, 2020)

Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (SeGAH, 2020)

Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality. - Sebastian Misztal; Guillermo Carbonell; Nils Ganther; Jonas Schild (VRST, 2020)

Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training. - David Scherfgen; Jonas Schild (ICAT-EGVE (Posters and Demos), 2021)

ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality. - Jonas Schild; Christian Elsenbast; Guillermo Carbonell (SEGAH, 2021)

Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments. - Sebastian Misztal; Jonas Schild (CHI, 2022)

Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. - Sebastian Misztal; Guillermo Carbonell; Jonas Schild (SeGAH, 2022)

ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses. - Jonas Schild; Guillermo Carbonell; Anna Tarrach; Madeline Ebeling (SeGAH, 2022)

Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics. - Guillermo Carbonell; Jonas Schild (VR Workshops, 2022)

Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. - Sebastian Misztal; Anna Tarrach; Madeline Ebeling; Artur Ritter; Jonas Schild (VRST, 2022)

Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues. - Jan-Michel Nöring; Ernst Kruijff; Jonas Schild (SUI, 2024)

Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics. - Jan-Michel Nöring; Jonas Schild (VR Workshops, 2025)