Efficient updates of bounding sphere hierarchies for geometrically deformable models. - Jonas Spillmann; Markus Becker 003; Matthias Teschner (J. Vis. Commun. Image Represent., 2007)

Non-iterative Computation of Contact Forces for Deformable Objects. - Jonas Spillmann; Markus Becker 003; Matthias Teschner (J. WSCG, 2007)

A Geometric Deformation Model for Stable Cloth Simulation. - Thomas Stumpp; Jonas Spillmann; Markus Becker 003; Matthias Teschner (VRIPHYS, 2008)

An Adaptive Contact Model for the Robust Simulation of Knots. - Jonas Spillmann; Matthias Teschner (Comput. Graph. Forum, 2008)

CORDE: Cosserat rod elements for the animation of interacting elastic rods (CORDE: Über die robuste und effiziente Simulation von interagierenden Cosserat Stäben) - Jonas Spillmann (2008)

Friction Handling for Penalty-Based Methods. - Olexiy Lazarevych; Jonas Spillmann; Christoph Renner; Gábor Székely; Matthias Harders (VRIPHYS, 2009)

Cosserat Nets. - Jonas Spillmann; Matthias Teschner (IEEE Trans. Vis. Comput. Graph., 2009)

Inextensible elastic rods with torsional friction based on Lagrange multipliers. - Jonas Spillmann; Matthias Harders (Comput. Animat. Virtual Worlds, 2010)

Stable Explicit Integration of Deformable Objects by Filtering High Modal Frequencies. - Basil Fierz; Jonas Spillmann; Matthias Harders (J. WSCG, 2010)

A Threefold Representation for the Adaptive Simulation of Embedded Deformable Objects in Contact. - Martin Seiler; Jonas Spillmann; Matthias Harders (J. WSCG, 2010)

Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects. - Basil Fierz; Jonas Spillmann; Matthias Harders (Symposium on Computer Animation, 2011)

Robust interactive cutting based on an adaptive octree simulation mesh. - Martin Seiler; Denis Steinemann; Jonas Spillmann; Matthias Harders (Vis. Comput., 2011)

Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations. - Martin Seiler; Jonas Spillmann; Matthias Harders (Symposium on Computer Animation, 2012)

Maintaining Large Time Steps in Explicit Finite Element Simulations Using Shape Matching. - Basil Fierz; Jonas Spillmann; Iker Aguinaga; Matthias Harders (IEEE Trans. Vis. Comput. Graph., 2012)

Robust Interactive Collision Handling between Tools and Thin Volumetric Objects. - Jonas Spillmann; Matthias Harders (IEEE Trans. Vis. Comput. Graph., 2012)

Adaptive Space Warping to Enhance Passive Haptics in an Arthroscopy Surgical Simulator. - Jonas Spillmann; Stefan Tuchschmid; Matthias Harders (IEEE Trans. Vis. Comput. Graph., 2013)

Efficient Transfer of Contact-Point Local Deformations for Data-Driven Simulations. - Martin U. Seiler; Jonas Spillmann; Matthias Harders (VRIPHYS, 2014)

Data-Driven Simulation of Detailed Surface Deformations for Surgery Training Simulators. - Martin Seiler; Jonas Spillmann; Matthias Harders (IEEE Trans. Vis. Comput. Graph., 2014)