Stories from the Workplace: Using Mini-Modules Online to Increase Student Motivation and Learning. - Jonathan Balzotti; Janet Roberts (SIGDOC, 2014)

Client-Based Pedagogy Meets Workplace Simulation: Developing Social Processes in the Arisoph Case Study. - Jonathan Balzotti; Jacob D. Rawlins (IEEE Trans. Prof. Commun., 2016)

Microcore: A Playable Case Study for Improving Adolescents' Argumentative Writing in a Workplace Context. - Jonathan Balzotti; Derek L. Hansen; Daniel Ebeling; Lauren Fine (HICSS, 2017)

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. - Justin Scott Giboney; Derek L. Hansen; Jason K. McDonald; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Elizabeth Bonsignore (HICSS, 2019)

Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study. - Jason K. McDonald; Derek L. Hansen; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Justin Scott Giboney; Elizabeth Bonsignore (HICSS, 2019)

Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews. - Kira Gedris; Kayla Bowman; Aatish Neupane; Amanda Lee Hughes; Elizabeth Bonsignore; Ryan West; Jon Balzotti; Derek L. Hansen (HICSS, 2021)

Presenting in Virtual Spaces: Students' Experience in a Simulated Playable Case Study. - Jon Balzotti; Jason K. McDonald; Lila Rice; Melissa Franklin (ProComm, 2022)

Perception of "This is Not a Game": Definition and Measurement. - Justin Scott Giboney; Elizabeth M. Bonsignore; Jason K. McDonald; Derek L. Hansen; Lucia Mata; Jon Balzotti (Int. J. Hum. Comput. Interact., 2024)