Hardware-compatible vertex compression using quantization and simplification. - Budirijanto Purnomo; Jonathan Bilodeau; Jonathan D. Cohen 001; Subodh Kumar 001 (Graphics Hardware, 2005)

Building a graphics debugger. - Nathaniel Duca; Chris Niski; Jonathan Bilodeau; Yuan Chen; Matthew Bolitho; Jonathan D. Cohen 001 (SIGGRAPH Sketches, 2005)

A relational debugging engine for the graphics pipeline. - Nathaniel Duca; Krzysztof Niski; Jonathan Bilodeau; Matthew Bolitho; Yuan Chen; Jonathan D. Cohen 001 (ACM Trans. Graph., 2005)