Exact Collision Detection for Interactive Environments (Extended Abstract). - Jonathan D. Cohen 001; Ming C. Lin; Dinesh Manocha; Madhav K. Ponamgi (SCG, 1994)

I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. - Jonathan D. Cohen 001; Ming C. Lin; Dinesh Manocha; Madhav K. Ponamgi (SI3D, 1995)

Combatting Rendering Latency. - Marc Olano; Jonathan D. Cohen 001; Mark R. Mine; Gary Bishop (SI3D, 1995)

Simplification Envelopes. - Jonathan D. Cohen 001; Amitabh Varshney; Dinesh Manocha; Greg Turk; Hans Weber; Pankaj K. Agarwal; Frederick P. Brooks Jr.; William V. Wright (SIGGRAPH, 1996)

Accelerated Occlusion Culling using Shadow Frusta. - Thomas C. Hudson; Dinesh Manocha; Jonathan D. Cohen 001; Ming C. Lin; Kenneth E. Hoff III; Hansong Zhang 001 (SCG, 1997)

Simplifying polygonal models using successive mappings. - Jonathan D. Cohen 001; Dinesh Manocha; Marc Olano (IEEE Visualization, 1997)

V-COLLIDE: Accelerated Collision Detection for VRML. - Thomas C. Hudson; Ming C. Lin; Jonathan D. Cohen 001; Stefan Gottschalk; Dinesh Manocha (VRML, 1997)

Appearance-Perserving Simplification. - Jonathan D. Cohen 001; Marc Olano; Dinesh Manocha (SIGGRAPH, 1998)

MMR: an interactive massive model rendering system using geometric and image-based acceleration. - Daniel G. Aliaga; Jonathan D. Cohen 001; Andrew T. Wilson; Eric Baker; Hansong Zhang 001; Carl Erikson; Kenneth E. Hoff III; Thomas C. Hudson; Wolfgang Stürzlinger; Rui Bastos; Mary C. Whitton; Frederick P. Brooks Jr.; et al. (SI3D, 1999)

Uniform frequency images: adding geometry to images to produce space-efficient textures. - Adam Hunter; Jonathan D. Cohen 001 (IEEE Visualization, 2000)

Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. - Jonathan D. Cohen 001; Daniel G. Aliaga; Weiqiand Zhang (IEEE Visualization, 2001)

Interactive visualization of unstructured grids using hierarchical 3D textures. - Joshua Leven; Jason J. Corso; Jonathan D. Cohen 001; Subodh Kumar 001 (VolVis, 2002)

Digital Preservation of Ancient Cuneiform Tablets Using 3D-Scanning. - Subodh Kumar 001; Dean Snyder; Donald D. Duncan; Jonathan D. Cohen 001; Jerry Cooper (3DIM, 2003)

Perceptually guided simplification of lit, textured meshes. - Nathaniel Williams; David P. Luebke; Jonathan D. Cohen 001; Michael Kelley; Brenden Schubert (SI3D, 2003)

GLOD: a driver-level interface for geometric level of detail. - Jonathan D. Cohen 001; David P. Luebke; Nathaniel Duca; Brenden Schubert (SIGGRAPH, 2003)

ISOSLIDER: A System for Interactive Exploration of Isosurfaces. - Jatin Chhugani; Sudhir Vishwanath; Jonathan D. Cohen 001; Subodh Kumar 001 (VisSym, 2003)

Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds. - Jonathan D. Cohen 001; Dinesh Manocha; Marc Olano (Int. J. Comput. Geom. Appl., 2003)

Seamless Texture Atlases. - Budirijanto Purnomo; Jonathan D. Cohen 001; Subodh Kumar 001 (Symposium on Geometry Processing, 2004)

iClay: Digitizing Cuneiform. - Jonathan D. Cohen 001; Donald D. Duncan; Dean Snyder; Jerrold Cooper; Subodh Kumar 001; Daniel V. Hahn; Yuan Chen; Budirijanto Purnomo; John Graettinger (VAST, 2004)

On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture. - Yuan Chen; Jonathan D. Cohen 001; Subodh Kumar 001 (IEEE Visualization, 2004)

Model Simplification. - Jonathan D. Cohen 001; Dinesh Manocha (The Visualization Handbook, 2005)

Hardware-compatible vertex compression using quantization and simplification. - Budirijanto Purnomo; Jonathan Bilodeau; Jonathan D. Cohen 001; Subodh Kumar 001 (Graphics Hardware, 2005)

Building a graphics debugger. - Nathaniel Duca; Chris Niski; Jonathan Bilodeau; Yuan Chen; Matthew Bolitho; Jonathan D. Cohen 001 (SIGGRAPH Sketches, 2005)

Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction. - Ofri Sadowsky; Jonathan D. Cohen 001; Russell H. Taylor (IEEE Visualization, 2005)

A relational debugging engine for the graphics pipeline. - Nathaniel Duca; Krzysztof Niski; Jonathan Bilodeau; Matthew Bolitho; Yuan Chen; Jonathan D. Cohen 001 (ACM Trans. Graph., 2005)

vLOD: High-Fidelity Walkthrough of Large Virtual Environments. - Jatin Chhugani; Budirijanto Purnomo; Shankar Krishnan; Jonathan D. Cohen 001; Suresh Venkatasubramanian; David S. Johnson 001; Subodh Kumar 001 (IEEE Trans. Vis. Comput. Graph., 2005)

Projected Tetrahedra Revisited: A Barycentric Formulation Applied to Digital Radiograph Reconstruction Using Higher-Order Attenuation Functions. - Ofri Sadowsky; Jonathan D. Cohen 001; Russell H. Taylor (IEEE Trans. Vis. Comput. Graph., 2006)

Multi-grained level of detail using a hierarchical seamless texture atlas. - Krzysztof Niski; Budirijanto Purnomo; Jonathan D. Cohen 001 (SI3D, 2007)

Similarity-Guided Streamline Placement with Error Evaluation. - Yuan Chen; Jonathan D. Cohen 001; Julian Krolik (IEEE Trans. Vis. Comput. Graph., 2007)

Tile-based Level of Detail for the Parallel Age. - Krzysztof Niski; Jonathan D. Cohen 001 (IEEE Trans. Vis. Comput. Graph., 2007)

Hardware Technologies for High-Performance Data-Intensive Computing. - Maya B. Gokhale; Jonathan D. Cohen 001; Andy Yoo; William Marcus Miller; Arpith C. Jacob; Craig D. Ulmer; Roger A. Pearce (Computer, 2008)

On-the-fly decompression and rendering of multiresolution terrain. - Peter Lindstrom 001; Jonathan D. Cohen 001 (SI3D, 2010)

Exploring Traditional and Emerging Parallel Programming Models Using a Proxy Application. - Ian Karlin; Abhinav Bhatele; Jeff Keasler; Bradford L. Chamberlain; Jonathan D. Cohen 001; Zachary DeVito; Riyaz Haque; Dan Laney; Edward Luke; Felix Wang; David F. Richards; Martin Schulz 001; et al. (IPDPS, 2013)

Trusses and Trapezes: Easily-Interpreted Communities in Social Networks. - Jonathan D. Cohen 001 (CoRR, 2019)