Wearable Learning Technologies for Math on SmartWatches: a feasibility study. - Jonathan D. L. Casano; Ivon Arroyo; Jenilyn Agapito; Maria Mercedes T. Rodrigo (ICCE, 2016)

Wearable Learning: Multiplayer Embodied Games for Math. - Ivon Arroyo; Matthew Micciolo; Jonathan D. L. Casano; Erin Ottmar; Taylyn Hulse; Ma. Mercedes T. Rodrigo (CHI PLAY, 2017)

Designing the Integration of Hexad User Type Gamification Elements to XIPHIAS. - Joshua Daniel Lopez; Philip Caceres; Dean Simon Damasig; Jonathan D. L. Casano (ICCE, 2018)

Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS. - Eric Cesar E. Vidal Jr.; Melvin Luis Mendoza; Japheth Duane Samaco; John Michael Santos; Walfrido David A. Diy; Jonathan D. L. Casano; Jenilyn Agapito; Ma. Mercedes T. Rodrigo (ICCE, 2018)

Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App. - Ma. Mercedes T. Rodrigo; Jaclyn Ocumpaugh; Dominique Marie Antoinette Manahan; Jonathan D. L. Casano (HCI (32), 2019)

Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards. - Eric Cesar E. Vidal Jr.; Jaclyn Ting Ting M. Lim; Jonathan D. L. Casano; Ma. Mercedes T. Rodrigo (HCI (34), 2019)

Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention. - Ingrid Yvonne D. Herras; Don Romielito N. Abanes; Nico B. del Rosario; Jonathan D. L. Casano (ICCE, 2019)

Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons. - Jonathan D. L. Casano; Jenilyn L. Agapito; Abigail S. Moreno; Ma. Mercedes T. Rodrigo (HCI (40), 2020)

Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes. - Jonathan D. L. Casano; Jenilyn L. Agapito (HCI (31), 2021)

Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making. - Morgan Spencer Yao; John Casey Bandiola; John Michael Vince Lim; Jonathan D. L. Casano (HCI (44), 2021)

Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics. - Jonathan D. L. Casano; Jenilyn L. Agapito; Nicole Ann F. Tolosa (ICCE, 2021)

A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft. - Jonathan D. L. Casano; Maria Mercedes T. Rodrigo (AIED (2), 2022)

An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft. - Jonathan D. L. Casano; Maria Mercedes T. Rodrigo (ICCE, 2022)

INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons. - Jonathan D. L. Casano; Jenilyn L. Agapito; Abigail S. Moreno; Ma. Mercedes T. Rodrigo (ACM Journal on Computing and Cultural Heritage, 2022)

Quantifying Re-engagement in Minecraft. - Jonathan D. L. Casano; Mikael Fuentes; Maria Mercedes T. Rodrigo (AIED (Posters/Late Breaking Results/...), 2023)

Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC. - Jonathan D. L. Casano; Mikael Fuentes; Clark Joshua Paguio (HCI (34), 2023)

Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest. - Maria Mercedes T. Rodrigo; Jonathan D. L. Casano; Mikael Fuentes (ICCE, 2023)