Improved Background Removal through Polarisation in Vision-Based Tabletop Interface. - Ross Eldridge; Heiko Rudolph; Jonathan Duckworth; Peter H. Wilson (ACIS-ICIS, 2007)

Audio arc: an audio-spatial game using mobile phone ringtones. - Jennifer Lade; Jonathan Duckworth (Creativity & Cognition, 2013)

Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury. - Jonathan Duckworth; Patrick R. Thomas; David Shum; Peter H. Wilson (HCI (10), 2013)

Re-sensitising the body: interactive art and the Feldenkrais method. - Lian Loke; George Poonkhin Khut; Maggie Slattery; Catherine Truman; Lizzie Muller; Jonathan Duckworth (Int. J. Arts Technol., 2013)

Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. - Jonathan Duckworth; Jessica D. Bayliss; Patrick R. Thomas; David Shum; Nick Mumford; Peter H. Wilson (HCI (5), 2014)

Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play. - Jonathan Duckworth; Nick Mumford; Karen Caeyenberghs; Ross Eldridge; Scott Mayson; Patrick R. Thomas; David Shum; Gavin Williams; Peter H. Wilson (HCI (9), 2015)

First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Alexander Muscat; William Goddard; Jonathan Duckworth; Jussi Holopainen (DiGRA/FDG, 2016)

2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces. - Timothy P. Ryan; Jonathan Duckworth (Audio Mostly Conference, 2017)

Life Tree: Understanding the Design of Breathing Exercise Games. - Rakesh Patibanda; Florian 'Floyd' Mueller; Matevz Leskovsek; Jonathan Duckworth (CHI PLAY, 2017)

WORLD4: Designing Ambiguity for First-Person Exploration Games. - Alexander Muscat; Jonathan Duckworth (CHI PLAY, 2018)

Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. - Jonathan Duckworth; James Hullick; Shigenori Mochizuki; Sarah Pink; Christine Imms; Peter H. Wilson (ArtsIT/DLI, 2019)

Methods Beyond the Screen: Conducting remote player studies for game design research. - Alexander Muscat; Jonathan Duckworth; Douglas Wilson (DiGRA Conference, 2019)

Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety. - Hsiao-Wei Chen; Jonathan Duckworth; Renata Kokanovic (ArtsIT, 2021)

Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability. - Jonathan Duckworth; Shigenori Mochizuki; Ross Eldridge; James Hullick (ArtsIT, 2021)

Limited Control Over the Body as Intriguing Play Design Resource. - Florian 'Floyd' Mueller; Rakesh Patibanda; Richard Byrne 001; Zhuying Li; Yan Wang 057; Josh Andres; Xiang Li 101; Jonathan Marquez; Stefan Greuter; Jonathan Duckworth; Joe Marshall (CHI, 2021)

Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training. - Jeffrey M. Rogers; Nick Mumford; Karen Caeyenberghs; Hannah Richards; Nienke Nuijen; Bert Steenbergen; Gavin Williams; David H. K. Shum; Jonathan Duckworth; Natalie Amos; Peter H. Wilson (Virtual Real., 2021)

Disruptive Critters. - Jonathan Duckworth; James Hullick; Ross Eldridge (SIGGRAPH Art Gallery, 2024)

XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists. - Shigenori Mochizuki; Jonathan Duckworth; Ross Eldridge; James Hullick (SIGGRAPH Asia Posters, 2024)

Taking inspiration from becoming "one with a bike" to design human-computer integration. - Florian 'Floyd' Mueller; Juerg von Kaenel; Jonathan Duckworth; Josh Andres (Hum. Comput. Interact., 2025)