Meshless Statistical Occlusion Computation. - François Fouquet; Jean-Philippe Farrugia; Jean-Claude Iehl; Jonathan Dupuy (Eurographics (Posters), 2012)

Real-time animation and rendering of ocean whitecaps. - Jonathan Dupuy; Eric Bruneton (SIGGRAPH Asia Technical Briefs, 2012)

Linear efficient antialiased displacement and reflectance mapping. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Fabrice Neyret; Victor Ostromoukhov (ACM Trans. Graph., 2013)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Jonathan Dupuy; Yoshiharu Gotanda; Eric Heitz; Naty Hoffman; Sébastien Lagarde; Anders Langlands; Ian Megibben; Farhez Rayani; Charles de Rousiers (SIGGRAPH Courses, 2014)

Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Victor Ostromoukhov (Comput. Graph. Forum, 2015)

The SGGX microflake distribution. - Eric Heitz; Jonathan Dupuy; Cyril Crassin; Carsten Dachsbacher (ACM Trans. Graph., 2015)

Photorealistic Surface Rendering with Microfacet Theory. (Rendu photoréaliste de surfaces avec la théorie des microfacettes ). - Jonathan Dupuy (2015)

Additional Progress Towards the Unification of Microfacet and Microflake Theories. - Jonathan Dupuy; Eric Heitz; Eugene d'Eon (EGSR (EI&I), 2016)

Real-time polygonal-light shading with linearly transformed cosines. - Eric Heitz; Jonathan Dupuy; Stephen Hill; David Neubelt (ACM Trans. Graph., 2016)

A spherical cap preserving parameterization for spherical distributions. - Jonathan Dupuy; Eric Heitz; Laurent Belcour (ACM Trans. Graph., 2017)

An adaptive parameterization for efficient material acquisition and rendering. - Jonathan Dupuy; Wenzel Jakob (ACM Trans. Graph., 2018)

Concurrent Binary Trees (with application to longest edge bisection). - Jonathan Dupuy (Proc. ACM Comput. Graph. Interact. Tech., 2020)

A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision. - Jonathan Dupuy; Kenneth Vanhoey (Comput. Graph. Forum, 2021)

A Halfedge Refinement Rule for Parallel Loop Subdivision. - Kenneth Vanhoey; Jonathan Dupuy (Eurographics (Short Papers), 2022)

Advances in real-time rendering in games: part I. - Natalya Tatarchuk; Jonathan Dupuy; Thomas Deliot; Daniel Wright; Krzysztof Narkowicz; Patrick Kelly; Aleksander Netzel; Tiago Costa (SIGGRAPH Courses, 2022)

Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies. - Wilhem Barbier; Jonathan Dupuy (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Bringing Linearly Transformed Cosines to Anisotropic GGX. - Aakash K. T.; Eric Heitz; Jonathan Dupuy; P. J. Narayanan (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Toward Efficient Capture of Spatially Varying Material Properties. - Jessica R. Baron; Eric K. Patterson; Jonathan Dupuy (SIGGRAPH Posters, 2023)

Sampling Visible GGX Normals with Spherical Caps. - Jonathan Dupuy; Anis Benyoub (Comput. Graph. Forum, 2023)

Concurrent Binary Trees for Large-Scale Game Components. - Anis Benyoub; Jonathan Dupuy (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Adaptive Tetrahedral Grids for Volumetric Path-Tracing. - Anis Benyoub; Jonathan Dupuy (CoRR, 2025)