Overview of the Second International Workshop on Presence: April 6-7, 1999, Colchester, England. - Michael Meehan; Jonathan Freeman; Wijnand A. IJsselsteijn (Cyberpsychology Behav. Soc. Netw., 1999)

Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. - Jonathan Freeman; Steve E. Avons; Don E. Pearson; Wijnand A. IJsselsteijn (Presence Teleoperators Virtual Environ., 1999)

Focus group exploration of presence through advanced broadcast services. - Jonathan Freeman; Steve E. Avons (Human Vision and Electronic Imaging, 2000)

Presence: concept, determinants, and measurement. - Wijnand A. IJsselsteijn; Huib de Ridder; Jonathan Freeman; Steve E. Avons (Human Vision and Electronic Imaging, 2000)

Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion-Stimuli. - Jonathan Freeman; Steve E. Avons; Ray Meddis; Don E. Pearson; Wijnand A. IJsselsteijn (Presence Teleoperators Virtual Environ., 2000)

Presence a global media quality metric. - Jane Lessiter; Jonathan Freeman (EGVE/IPT, 2001)

Presence: Where Are We? - Wijnand A. IJsselsteijn; Jonathan Freeman; Huib de Ridder (Cyberpsychology Behav. Soc. Netw., 2001)

Toward a Core Bibliography of Presence. - Wijnand A. IJsselsteijn; Matthew Lombard; Jonathan Freeman (Cyberpsychology Behav. Soc. Netw., 2001)

Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. - Wijnand A. IJsselsteijn; Huib de Ridder; Jonathan Freeman; Steve E. Avons; Don Bouwhuis (Presence Teleoperators Virtual Environ., 2001)

A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. - Jane Lessiter; Jonathan Freeman; Edmund Keogh; Jules Davidoff (Presence Teleoperators Virtual Environ., 2001)

Combining Performance Aspects of Irregular Gauss-Seidel Via Sparse Tiling. - Michelle Mills Strout; Larry Carter; Jeanne Ferrante; Jonathan Freeman; Barbara Kreaseck (LCPC, 2002)

The Vista Project: Broadening Access To Digital TV Electronic Programme Guides. - Alex Carmichael; Helen Petrie; Fraser Hamilton; Jonathan Freeman (PsychNology J., 2003)

Helping Viewers Press the Right Buttons: Generating Intuitive Labels for Digital Terrestrial TV remote controls. - Jane Lessiter; Jonathan Freeman; Robert Davis; Andrew Dumbreck (PsychNology J., 2003)

Pressing the right buttons: taking the viewer there. - Cath Dillon; Jonathan Freeman; Edmund Keogh (Interact. Comput., 2004)

The Use of Improvisational Role-Play in User Centered Design Processes. - Yanna Vogiazou; Jonathan Freeman; Jane Lessiter (HCI (1), 2007)

A Comparative Study of Remote Controls for Digital TV Receivers. - Jane Lessiter; Jonathan Freeman; Andrea Miotto; Eva Ferrari (EuroITV, 2008)

Familiars: representing Facebook users' social behaviour through a reflective playful experience. - Ben Kirman; Eva Ferrari; Shaun W. Lawson; Jonathan Freeman; Jane Lessiter; Conor Linehan (Advances in Computer Entertainment Technology, 2009)

Social Architecture and the Emergence of Power Laws in Online Social Games. - Ben Kirman; Francesco Collova; Fabrizio Davide; Eva Ferrari; Jonathan Freeman; Shaun W. Lawson; Conor Linehan; Niklas Ravaja (DiGRA Conference, 2011)

CEEDs: Unleashing the Power of the Subconscious. - Jane Lessiter; Andrea Miotto; Jonathan Freeman; Paul F. M. J. Verschure; Ulysses Bernardet (FET, 2011)

Incorporating subliminal perception in synthetic environments. - David Pizzi; Ilkka Kosunen; Cristina Viganó; Anna Maria Polli; Imtiaj Ahmed; Daniele Zanella; Marc Cavazza; Sid Kouider; Jonathan Freeman; Luciano Gamberini; Giulio Jacucci (UbiComp, 2012)

CaveUDK: a VR game engine middleware. - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Are immerrsive FPS games enjoyable? - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Immersive FPS games: user experience and performance. - Jean-Luc Lugrin; Marc Cavazza; Fred Charles; Marc Le Renard; Jonathan Freeman; Jane Lessiter (ImmersiveMe@ACM Multimedia, 2013)

Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? - Emily Collins 001; Jonathan Freeman (Comput. Hum. Behav., 2013)

Cognitive training via interactive television: drivers, barriers and potential users. - Andrea Miotto; Jane Lessiter; Jonathan Freeman; Richard Carmichael; Eva Ferrari (Univers. Access Inf. Soc., 2013)

Audio Drama and the Imagination. - Louise Fryer; Linda Pring; Jonathan Freeman (J. Media Psychol. Theor. Methods Appl., 2013)

Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms. - Giulio Jacucci; Anna Spagnolli; Jonathan Freeman; Luciano Gamberini (Symbiotic, 2014)

Ghosts in the Machines: Towards a Taxonomy of Human Computer Interaction. - Jane Lessiter; Jonathan Freeman; Andrea Miotto; Eva Ferrari (Symbiotic, 2014)

Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? - Emily Collins 001; Jonathan Freeman (Cyberpsychology Behav. Soc. Netw., 2014)

Symbiotic Adaptive Interfaces: A Case Study Using BrainX3. - Ryszard Cetnarski; Alberto Betella; Andrea Miotto; Riccardo Zucca; Xerxes D. Arsiwalla; Pedro Omedas; Jonathan Freeman; Paul F. M. J. Verschure (Symbiotic, 2015)

Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project. - Luciano Gamberini; Anna Spagnolli; Benjamin Blankertz; Samuel Kaski; Jonathan Freeman; Laura Acqualagna; Oswald Barral; Maura Bellio; Luca Chech; Manuel J. A. Eugster; Eva Ferrari; Paolo Negri; et al. (Symbiotic, 2015)

Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems. - Jane Lessiter; Eva Ferrari; Alessia Eletta Coppi; Jonathan Freeman (Symbiotic, 2015)

Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis. - Paolo Negri; Pedro Omedas; Luca Chech; Patrik Pluchino; Filippo Minelle; Paul F. M. J. Verschure; Giulio Jacucci; Jonathan Freeman; Anna Spagnolli; Luciano Gamberini (Symbiotic, 2015)

Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions. - Anna Spagnolli; Mauro Conti; Giorgia Guerra; Jonathan Freeman; David Kirsh; Aimee van Wynsberghe (Symbiotic, 2016)

The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory. - Shringi Kumari; Sebastian Deterding; Jonathan Freeman (CHI PLAY, 2019)

Game design frameworks: where do we start? - Zoë O'Shea; Jonathan Freeman (FDG, 2019)

Integrating neurophysiologic relevance feedback in intent modeling for information retrieval. - Giulio Jacucci; Oswald Barral; Pedram Daee; Markus Wenzel 002; Baris Serim; Tuukka Ruotsalo; Patrik Pluchino; Jonathan Freeman; Luciano Gamberini; Samuel Kaski; Benjamin Blankertz (J. Assoc. Inf. Sci. Technol., 2019)

Social Anxiety Strategies Through Gaming. - Matthew Copeman; Jonathan Freeman (HCI (33), 2022)

Targeting IMPACT: A New Psychological Model of User Experience. - Leah Kurta; Jonathan Freeman (HCI (33), 2022)

Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games. - Zoë O'Shea; Richard A. Bartle; Xueni Pan; Jonathan Freeman (HCI (33), 2022)

Rereading the Narrative Paradox for Virtual Reality Theatre. - Xiaotian Jiang; Xueni Pan; Jonathan Freeman (VR Workshops, 2022)

Understanding Individual Differences in Mental Health and Video Games. - Matthew Copeman; Jonathan Freeman (HCI (37), 2023)